return std::unique_ptr<T, Dp>(new T(std::forward<Args>(args)...));
}
-/**
- * Wrap a SimpleAllocator into a STL-compliant allocator.
+/*
+ * StlAllocator wraps a SimpleAllocator into a STL-compliant
+ * allocator, maintaining an instance pointer to the simple allocator
+ * object. The underlying SimpleAllocator object must outlive all
+ * instances of StlAllocator using it.
+ *
+ * A SimpleAllocator must provide two methods:
*
- * The SimpleAllocator must provide two methods:
* void* allocate(size_t size);
* void deallocate(void* ptr);
- * which, respectively, allocate a block of size bytes (aligned to the maximum
- * alignment required on your system), throwing std::bad_alloc if the
- * allocation can't be satisfied, and free a previously allocated block.
+ *
+ * which, respectively, allocate a block of size bytes (aligned to the
+ * maximum alignment required on your system), throwing std::bad_alloc
+ * if the allocation can't be satisfied, and free a previously
+ * allocated block.
*
* Note that the following allocator resembles the standard allocator
* quite well:
* }
* };
*
+ * But note that if you pass StlAllocator<MallocAllocator,...> to a
+ * standard container it will be larger due to the contained state
+ * pointer.
+ *
* author: Tudor Bosman <tudorb@fb.com>
*/
// This would be so much simpler with std::allocator_traits, but gcc 4.6.2
-// doesn't support it
+// doesn't support it.
template <class Alloc, class T> class StlAllocator;
template <class Alloc> class StlAllocator<Alloc, void> {
*/
template <typename T, typename Allocator>
typename Allocator::template rebind<T>::other rebind_allocator(
- Allocator const &allocator
+ Allocator const& allocator
) {
return typename Allocator::template rebind<T>::other(allocator);
}
/*
- * Helper classes/functions for creating a unique_ptr using a custom allocator
+ * Helper classes/functions for creating a unique_ptr using a custom
+ * allocator.
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
-// A deleter implementation based on std::default_delete,
-// which uses a custom allocator to free memory
+// Derives from the allocator to take advantage of the empty base
+// optimization when possible.
template <typename Allocator>
-class allocator_delete {
+class allocator_delete
+ : private std::remove_reference<Allocator>::type
+{
typedef typename std::remove_reference<Allocator>::type allocator_type;
public:
allocator_delete() = default;
- explicit allocator_delete(const allocator_type& allocator):
- allocator_(allocator)
+ explicit allocator_delete(const allocator_type& allocator)
+ : allocator_type(allocator)
{}
- explicit allocator_delete(allocator_type&& allocator):
- allocator_(std::move(allocator))
+ explicit allocator_delete(allocator_type&& allocator)
+ : allocator_type(std::move(allocator))
{}
template <typename U>
- allocator_delete(const allocator_delete<U>& other):
- allocator_(other.get_allocator())
+ allocator_delete(const allocator_delete<U>& other)
+ : allocator_type(other.get_allocator())
{}
- allocator_type& get_allocator() const {
- return allocator_;
- }
+ allocator_type& get_allocator() const { return *this; }
void operator()(typename allocator_type::pointer p) const {
- if (!p) {
- return;
- }
-
- allocator_.destroy(p);
- allocator_.deallocate(p, 1);
+ if (!p) return;
+ const_cast<allocator_delete*>(this)->destroy(p);
+ const_cast<allocator_delete*>(this)->deallocate(p, 1);
}
-
-private:
- mutable allocator_type allocator_;
};
template <typename T, typename Allocator>