return &SI;
}
+ if (VectorType* VecTy = dyn_cast<VectorType>(SI.getType())) {
+ unsigned VWidth = VecTy->getNumElements();
+ APInt UndefElts(VWidth, 0);
+ APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth));
+ if (Value *V = SimplifyDemandedVectorElts(&SI, AllOnesEltMask, UndefElts)) {
+ if (V != &SI)
+ return ReplaceInstUsesWith(SI, V);
+ return &SI;
+ }
+ }
+
return 0;
}
}
break;
}
+ case Instruction::Select: {
+ APInt LeftDemanded(DemandedElts), RightDemanded(DemandedElts);
+ if (ConstantVector* CV = dyn_cast<ConstantVector>(I->getOperand(0))) {
+ for (unsigned i = 0; i < VWidth; i++) {
+ if (CV->getAggregateElement(i)->isNullValue())
+ LeftDemanded.clearBit(i);
+ else
+ RightDemanded.clearBit(i);
+ }
+ }
+
+ TmpV = SimplifyDemandedVectorElts(I->getOperand(1), LeftDemanded,
+ UndefElts, Depth+1);
+ if (TmpV) { I->setOperand(1, TmpV); MadeChange = true; }
+
+ TmpV = SimplifyDemandedVectorElts(I->getOperand(2), RightDemanded,
+ UndefElts2, Depth+1);
+ if (TmpV) { I->setOperand(2, TmpV); MadeChange = true; }
+
+ // Output elements are undefined if both are undefined.
+ UndefElts &= UndefElts2;
+ break;
+ }
case Instruction::BitCast: {
// Vector->vector casts only.
VectorType *VTy = dyn_cast<VectorType>(I->getOperand(0)->getType());
ret <2 x double> %ret
}
+define <4 x float> @test_select(float %f, float %g) {
+; CHECK: @test_select
+; CHECK: %a0 = insertelement <4 x float> undef, float %f, i32 0
+; CHECK-NOT: insertelement
+; CHECK: %a3 = insertelement <4 x float> %a0, float 3.000000e+00, i32 3
+; CHECK-NOT: insertelement
+; CHECK: %ret = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x float> %a3, <4 x float> <float undef, float 4.000000e+00, float 5.000000e+00, float undef>
+ %a0 = insertelement <4 x float> undef, float %f, i32 0
+ %a1 = insertelement <4 x float> %a0, float 1.000000e+00, i32 1
+ %a2 = insertelement <4 x float> %a1, float 2.000000e+00, i32 2
+ %a3 = insertelement <4 x float> %a2, float 3.000000e+00, i32 3
+ %b0 = insertelement <4 x float> undef, float %g, i32 0
+ %b1 = insertelement <4 x float> %b0, float 4.000000e+00, i32 1
+ %b2 = insertelement <4 x float> %b1, float 5.000000e+00, i32 2
+ %b3 = insertelement <4 x float> %b2, float 6.000000e+00, i32 3
+ %ret = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x float> %a3, <4 x float> %b3
+ ret <4 x float> %ret
+}
+