unsigned Reg = I->getReg();
Offset = MaxOffset - Offset + saveAreaOffset;
- // Don't output a new machine move if we're re-saving the frame
- // pointer. This happens when the PrologEpilogInserter has inserted an extra
- // "PUSH" of the frame pointer -- the "emitPrologue" method automatically
- // generates one when frame pointers are used. If we generate a "machine
- // move" for this extra "PUSH", the linker will lose track of the fact that
- // the frame pointer should have the value of the first "PUSH" when it's
- // trying to unwind.
- //
- // FIXME: This looks inelegant. It's possibly correct, but it's covering up
- // another bug. I.e., one where we generate a prolog like this:
- //
- // pushl %ebp
- // movl %esp, %ebp
- // pushl %ebp
- // pushl %esi
- // ...
- //
- // The immediate re-push of EBP is unnecessary. At the least, it's an
- // optimization bug. EBP can be used as a scratch register in certain
- // cases, but probably not when we have a frame pointer.
- if (HasFP && FramePtr == Reg)
- continue;
-
MachineLocation CSDst(MachineLocation::VirtualFP, Offset);
MachineLocation CSSrc(Reg);
Moves.push_back(MachineMove(LabelId, CSDst, CSSrc));