return SDValue();
}
+/// \brief Try to get a scalar value for a specific element of a vector.
+///
+/// Looks through BUILD_VECTOR and SCALAR_TO_VECTOR nodes to find a scalar.
+static SDValue getScalarValueForVectorElement(SDValue V, int Idx) {
+ if (V.getOpcode() == ISD::BUILD_VECTOR ||
+ (Idx == 0 && V.getOpcode() == ISD::SCALAR_TO_VECTOR))
+ return V.getOperand(Idx);
+
+ return SDValue();
+}
+
/// \brief Try to lower insertion of a single element into a zero vector.
///
/// This is a common pattern that we have especially efficient patterns to lower
// all the smarts here sunk into that routine. However, the current
// lowering of BUILD_VECTOR makes that nearly impossible until the old
// vector shuffle lowering is dead.
- if (!((V2.getOpcode() == ISD::SCALAR_TO_VECTOR &&
- Mask[V2Index] == (int)Mask.size()) ||
- V2.getOpcode() == ISD::BUILD_VECTOR))
+ SDValue V2S = getScalarValueForVectorElement(V2, Mask[V2Index] - Mask.size());
+ if (!V2S)
return SDValue();
- SDValue V2S = V2.getOperand(Mask[V2Index] - Mask.size());
-
// First, we need to zext the scalar if it is smaller than an i32.
MVT ExtVT = VT;
MVT EltVT = VT.getVectorElementType();
MVT::v2f64, DL, V1, V2, Mask, Subtarget, DAG))
return Insertion;
+ // Try to use one of the special instruction patterns to handle two common
+ // blend patterns if a zero-blend above didn't work.
+ if (isShuffleEquivalent(Mask, 0, 3) || isShuffleEquivalent(Mask, 1, 3))
+ if (SDValue V1S = getScalarValueForVectorElement(V1, Mask[0]))
+ // We can either use a special instruction to load over the low double or
+ // to move just the low double.
+ return DAG.getNode(ISD::isNON_EXTLoad(V1S.getNode()) ? X86ISD::MOVLPD
+ : X86ISD::MOVSD,
+ DL, MVT::v2f64, V2, V1S);
+
if (Subtarget->hasSSE41())
if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v2f64, V1, V2, Mask,
Subtarget, DAG))
ret <2 x double> %shuffle
}
+define <2 x i64> @insert_reg_lo_v2i64(i64 %a, <2 x i64> %b) {
+; SSE2-LABEL: insert_reg_lo_v2i64:
+; SSE2: # BB#0:
+; SSE2-NEXT: movd %rdi, %xmm1
+; SSE2-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSE2-NEXT: movapd %xmm1, %xmm0
+; SSE2-NEXT: retq
+;
+; SSE3-LABEL: insert_reg_lo_v2i64:
+; SSE3: # BB#0:
+; SSE3-NEXT: movd %rdi, %xmm1
+; SSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSE3-NEXT: movapd %xmm1, %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: insert_reg_lo_v2i64:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: movd %rdi, %xmm1
+; SSSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSSE3-NEXT: movapd %xmm1, %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: insert_reg_lo_v2i64:
+; SSE41: # BB#0:
+; SSE41-NEXT: movd %rdi, %xmm1
+; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm1[0,1,2,3],xmm0[4,5,6,7]
+; SSE41-NEXT: movdqa %xmm1, %xmm0
+; SSE41-NEXT: retq
+;
+; AVX1-LABEL: insert_reg_lo_v2i64:
+; AVX1: # BB#0:
+; AVX1-NEXT: vmovq %rdi, %xmm1
+; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: insert_reg_lo_v2i64:
+; AVX2: # BB#0:
+; AVX2-NEXT: vmovq %rdi, %xmm1
+; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
+; AVX2-NEXT: retq
+ %v = insertelement <2 x i64> undef, i64 %a, i32 0
+ %shuffle = shufflevector <2 x i64> %v, <2 x i64> %b, <2 x i32> <i32 0, i32 3>
+ ret <2 x i64> %shuffle
+}
+
+define <2 x i64> @insert_mem_lo_v2i64(i64* %ptr, <2 x i64> %b) {
+; SSE2-LABEL: insert_mem_lo_v2i64:
+; SSE2: # BB#0:
+; SSE2-NEXT: movq (%rdi), %xmm1
+; SSE2-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSE2-NEXT: movapd %xmm1, %xmm0
+; SSE2-NEXT: retq
+;
+; SSE3-LABEL: insert_mem_lo_v2i64:
+; SSE3: # BB#0:
+; SSE3-NEXT: movq (%rdi), %xmm1
+; SSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSE3-NEXT: movapd %xmm1, %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: insert_mem_lo_v2i64:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: movq (%rdi), %xmm1
+; SSSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[0],xmm0[1]
+; SSSE3-NEXT: movapd %xmm1, %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: insert_mem_lo_v2i64:
+; SSE41: # BB#0:
+; SSE41-NEXT: movq (%rdi), %xmm1
+; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm1[0,1,2,3],xmm0[4,5,6,7]
+; SSE41-NEXT: movdqa %xmm1, %xmm0
+; SSE41-NEXT: retq
+;
+; AVX1-LABEL: insert_mem_lo_v2i64:
+; AVX1: # BB#0:
+; AVX1-NEXT: vmovq (%rdi), %xmm1
+; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: insert_mem_lo_v2i64:
+; AVX2: # BB#0:
+; AVX2-NEXT: vmovq (%rdi), %xmm1
+; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3]
+; AVX2-NEXT: retq
+ %a = load i64* %ptr
+ %v = insertelement <2 x i64> undef, i64 %a, i32 0
+ %shuffle = shufflevector <2 x i64> %v, <2 x i64> %b, <2 x i32> <i32 0, i32 3>
+ ret <2 x i64> %shuffle
+}
+
+define <2 x i64> @insert_reg_hi_v2i64(i64 %a, <2 x i64> %b) {
+; SSE-LABEL: insert_reg_hi_v2i64:
+; SSE: # BB#0:
+; SSE-NEXT: movd %rdi, %xmm1
+; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_reg_hi_v2i64:
+; AVX: # BB#0:
+; AVX-NEXT: vmovq %rdi, %xmm1
+; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
+; AVX-NEXT: retq
+ %v = insertelement <2 x i64> undef, i64 %a, i32 0
+ %shuffle = shufflevector <2 x i64> %v, <2 x i64> %b, <2 x i32> <i32 2, i32 0>
+ ret <2 x i64> %shuffle
+}
+
+define <2 x i64> @insert_mem_hi_v2i64(i64* %ptr, <2 x i64> %b) {
+; SSE-LABEL: insert_mem_hi_v2i64:
+; SSE: # BB#0:
+; SSE-NEXT: movq (%rdi), %xmm1
+; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_mem_hi_v2i64:
+; AVX: # BB#0:
+; AVX-NEXT: vmovq (%rdi), %xmm1
+; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
+; AVX-NEXT: retq
+ %a = load i64* %ptr
+ %v = insertelement <2 x i64> undef, i64 %a, i32 0
+ %shuffle = shufflevector <2 x i64> %v, <2 x i64> %b, <2 x i32> <i32 2, i32 0>
+ ret <2 x i64> %shuffle
+}
+
+define <2 x double> @insert_reg_lo_v2f64(double %a, <2 x double> %b) {
+; SSE-LABEL: insert_reg_lo_v2f64:
+; SSE: # BB#0:
+; SSE-NEXT: movsd %xmm0, %xmm1
+; SSE-NEXT: movaps %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_reg_lo_v2f64:
+; AVX: # BB#0:
+; AVX-NEXT: vmovsd %xmm0, %xmm1, %xmm0
+; AVX-NEXT: retq
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 0, i32 3>
+ ret <2 x double> %shuffle
+}
+
+define <2 x double> @insert_mem_lo_v2f64(double* %ptr, <2 x double> %b) {
+; SSE-LABEL: insert_mem_lo_v2f64:
+; SSE: # BB#0:
+; SSE-NEXT: movlpd (%rdi), %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_mem_lo_v2f64:
+; AVX: # BB#0:
+; AVX-NEXT: vmovlpd (%rdi), %xmm0, %xmm0
+; AVX-NEXT: retq
+ %a = load double* %ptr
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 0, i32 3>
+ ret <2 x double> %shuffle
+}
+
+define <2 x double> @insert_reg_hi_v2f64(double %a, <2 x double> %b) {
+; SSE-LABEL: insert_reg_hi_v2f64:
+; SSE: # BB#0:
+; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0]
+; SSE-NEXT: movapd %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_reg_hi_v2f64:
+; AVX: # BB#0:
+; AVX-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0]
+; AVX-NEXT: retq
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 2, i32 0>
+ ret <2 x double> %shuffle
+}
+
+define <2 x double> @insert_mem_hi_v2f64(double* %ptr, <2 x double> %b) {
+; SSE-LABEL: insert_mem_hi_v2f64:
+; SSE: # BB#0:
+; SSE-NEXT: movhpd (%rdi), %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: insert_mem_hi_v2f64:
+; AVX: # BB#0:
+; AVX-NEXT: vmovhpd (%rdi), %xmm0, %xmm0
+; AVX-NEXT: retq
+ %a = load double* %ptr
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 2, i32 0>
+ ret <2 x double> %shuffle
+}
+
define <2 x double> @insert_dup_reg_v2f64(double %a) {
; FIXME: We should match movddup for SSE3 and higher here.
;