namespace llvm {
struct AssemblyAnnotationWriter;
+class BinaryOperator;
template<typename SC> struct ilist_traits;
template<typename ValueSubClass, typename ItemParentClass, typename SymTabClass,
void setParent(BasicBlock *P);
void init();
+private:
+ // FIXME: This is a dirty hack. Setcc instructions shouldn't encode the CC
+ // into the opcode field. When they don't, this will be unneeded.
+ void setOpcode(unsigned NewOpcode);
+ friend class BinaryOperator;
protected:
- unsigned iType; // InstructionType: The opcode of the instruction
-
Instruction(const Type *Ty, unsigned iType, const std::string &Name = "",
Instruction *InsertBefore = 0);
Instruction(const Type *Ty, unsigned iType, const std::string &Name,
/// Subclass classification... getOpcode() returns a member of
/// one of the enums that is coming soon (down below)...
///
- unsigned getOpcode() const { return iType; }
+ unsigned getOpcode() const { return getValueType() - InstructionVal; }
virtual const char *getOpcodeName() const {
return getOpcodeName(getOpcode());
}
}
inline bool isTerminator() const { // Instance of TerminatorInst?
- return isTerminator(iType);
+ return isTerminator(getOpcode());
}
inline bool isBinaryOp() const {
- return iType >= BinaryOpsBegin && iType < BinaryOpsEnd;
+ return getOpcode() >= BinaryOpsBegin && getOpcode() < BinaryOpsEnd;
}
/// isAssociative - Return true if the instruction is associative:
unsigned getValueType() const {
return SubclassID;
}
+
+private:
+ /// FIXME: this is a gross hack, needed by another gross hack. Eliminate!
+ void setValueType(unsigned VT) { SubclassID = VT; }
+ friend class Instruction;
};
inline std::ostream &operator<<(std::ostream &OS, const Value *V) {
return Val.getValueType() == Value::ArgumentVal;
}
template <> inline bool isa_impl<Instruction, Value>(const Value &Val) {
- return Val.getValueType() == Value::InstructionVal;
+ return Val.getValueType() >= Value::InstructionVal;
}
template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) {
return Val.getValueType() == Value::BasicBlockVal;