}
void SUnit::setDepthDirty() {
+ if (!isDepthCurrent) return;
SmallVector<SUnit*, 8> WorkList;
WorkList.push_back(this);
- while (!WorkList.empty()) {
+ do {
SUnit *SU = WorkList.pop_back_val();
- if (!SU->isDepthCurrent) continue;
SU->isDepthCurrent = false;
for (SUnit::const_succ_iterator I = SU->Succs.begin(),
- E = SU->Succs.end(); I != E; ++I)
- WorkList.push_back(I->getSUnit());
- }
+ E = SU->Succs.end(); I != E; ++I) {
+ SUnit *SuccSU = I->getSUnit();
+ if (SuccSU->isDepthCurrent)
+ WorkList.push_back(SuccSU);
+ }
+ } while (!WorkList.empty());
}
void SUnit::setHeightDirty() {
+ if (!isHeightCurrent) return;
SmallVector<SUnit*, 8> WorkList;
WorkList.push_back(this);
- while (!WorkList.empty()) {
+ do {
SUnit *SU = WorkList.pop_back_val();
- if (!SU->isHeightCurrent) continue;
SU->isHeightCurrent = false;
for (SUnit::const_pred_iterator I = SU->Preds.begin(),
- E = SU->Preds.end(); I != E; ++I)
- WorkList.push_back(I->getSUnit());
- }
+ E = SU->Preds.end(); I != E; ++I) {
+ SUnit *PredSU = I->getSUnit();
+ if (PredSU->isHeightCurrent)
+ WorkList.push_back(PredSU);
+ }
+ } while (!WorkList.empty());
}
/// setDepthToAtLeast - Update this node's successors to reflect the