// our memory... here...
//
void LocalDataStructures::releaseMemory() {
- for (hash_map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
- E = DSInfo.end(); I != E; ++I)
- delete I->second;
+ for (hash_map<Function*, DSGraph*>::iterator I = DSInfo.begin(),
+ E = DSInfo.end(); I != E; ++I) {
+ I->second->getReturnNodes().erase(I->first);
+ if (I->second->getReturnNodes().empty())
+ delete I->second;
+ }
// Empty map so next time memory is released, data structures are not
// re-deleted.