/// ProcessBlock - If there are any predecessors whose control can be threaded
/// through to a successor, transform them now.
bool JumpThreading::ProcessBlock(BasicBlock *BB) {
+ // If the block is trivially dead, just return and let the caller nuke it.
+ // This simplifies other transformations.
+ if (pred_begin(BB) == pred_end(BB) &&
+ BB != &BB->getParent()->getEntryBlock())
+ return false;
+
// If this block has a single predecessor, and if that pred has a single
// successor, merge the blocks. This encourages recursive jump threading
// because now the condition in this block can be threaded through
return:
ret void
}
+
+; PR6119
+define i32 @test8(i32 %action) nounwind {
+entry:
+ switch i32 %action, label %lor.rhs [
+ i32 1, label %if.then
+ i32 0, label %lor.end
+ ]
+
+if.then: ; preds = %for.cond, %lor.end, %entry
+ ret i32 undef
+
+lor.rhs: ; preds = %entry
+ br label %lor.end
+
+lor.end: ; preds = %lor.rhs, %entry
+ %cmp103 = xor i1 undef, undef ; <i1> [#uses=1]
+ br i1 %cmp103, label %for.cond, label %if.then
+
+for.cond: ; preds = %for.body, %lor.end
+ br i1 undef, label %if.then, label %for.body
+
+for.body: ; preds = %for.cond
+ br label %for.cond
+}