when checking isNull(), we'd pick off the sentinel bit for the outer
PointerUnion, but would not recursively convert the inner pointerunion to bool,
so if *its* sentinel bit is set, isNull() would incorrectly return false.
No testcase, because someone hit this when they were trying to refactor code
to use PointerUnion3, but they since found a better solution.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137428
91177308-0d34-0410-b5e6-
96231b3b80d8
/// isNull - Return true if the pointer held in the union is null,
/// regardless of which type it is.
- bool isNull() const { return Val.getPointer() == 0; }
+ bool isNull() const {
+ // Convert from the void* to one of the pointer types, to make sure that
+ // we recursively strip off low bits if we have a nested PointerUnion.
+ return !PointerLikeTypeTraits<PT1>::getFromVoidPointer(Val.getPointer());
+ }
operator bool() const { return !isNull(); }
/// is<T>() return true if the Union currently holds the type matching T.