class MemoryBufferMMapFile : public MemoryBuffer {
sys::MappedFile File;
public:
- MemoryBufferMMapFile(const sys::Path &Filename);
+ MemoryBufferMMapFile() {}
+
+ bool open(const sys::Path &Filename);
virtual const char *getBufferIdentifier() const {
return File.path().c_str();
};
}
-MemoryBufferMMapFile::MemoryBufferMMapFile(const sys::Path &Filename) {
+bool MemoryBufferMMapFile::open(const sys::Path &Filename) {
// FIXME: This does an extra stat syscall to figure out the size, but we
// already know the size!
bool Failure = File.open(Filename);
- Failure = Failure; // Silence warning in no-asserts mode.
- assert(!Failure && "Can't open file??");
+ if (Failure) return true;
File.map();
// No need to keep the file mapped any longer.
File.unmap();
}
+ return false;
}
MemoryBufferMMapFile::~MemoryBufferMMapFile() {
- File.unmap();
+ if (File.isMapped())
+ File.unmap();
}
//===----------------------------------------------------------------------===//
int64_t FileSize) {
sys::PathWithStatus P(FilenameStart, FnSize);
#if 1
- return new MemoryBufferMMapFile(P);
+ MemoryBufferMMapFile *M = new MemoryBufferMMapFile();
+ if (!M->open(P))
+ return M;
+ delete M;
+ return 0;
#else
// FIXME: We need an efficient and portable method to open a file and then use
// 'read' to copy the bits out. The unix implementation is below. This is
}
// If the file is larger than some threshold, use mmap, otherwise use 'read'.
- if (FileSize >= 4096*4)
- return new MemoryBufferMMapFile(P);
+ if (FileSize >= 4096*4) {
+ MemoryBufferMMapFile *M = new MemoryBufferMMapFile();
+ if (!M->open(P))
+ return M;
+ delete M;
+ return 0;
+ }
MemoryBuffer *SB = getNewUninitMemBuffer(FileSize, FilenameStart);
char *BufPtr = const_cast<char*>(SB->getBufferStart());