indent_columns = 2
indent_class = True
output_tab_size = 2
+input_tab_size = 2
nl_func_leave_one_liners = True
sp_after_semi = Ignore
sp_after_semi_for = Remove
Constraint * generateEquivConstraint(Constraint *var1, Constraint *var2) {
Constraint * imp1=allocConstraint(OR, negateConstraint(cloneConstraint(var1)), var2);
Constraint * imp2=allocConstraint(OR, var1, negateConstraint(cloneConstraint(var2)));
-
+
return allocConstraint(AND, imp1, imp2);
}
#include "csolver.h"
+#include "set.h"
+#include "mutableset.h"
+#include "element.h"
CSolver * allocCSolver() {
CSolver * tmp=(CSolver *) ourmalloc(sizeof(CSolver));
- tmp->constraint=allocDefVectorBoolean();
+ tmp->constraints=allocDefVectorBoolean();
+ tmp->sets=allocDefVectorSet();
+ tmp->elements=allocDefVectorElement();
return tmp;
}
-Set * createSet(CSolver * solver, VarType type, uint64_t ** elements) {
- return NULL;
+/** This function tears down the solver and the entire AST */
+
+void deleteSolver(CSolver *this) {
+ deleteVectorBoolean(this->constraints);
+ uint size=getSizeVectorSet(this->sets);
+ for(uint i=0;i<size;i++) {
+ deleteSet(getVectorSet(this->sets, i));
+ }
+
+ deleteVectorSet(this->sets);
+
+ size=getSizeVectorElement(this->elements);
+ for(uint i=0;i<size;i++) {
+ deleteElement(getVectorElement(this->elements, i));
+ }
+
+ deleteVectorElement(this->elements);
+ ourfree(this);
}
-Set * createRangeSet(CSolver * solver, VarType type, uint64_t lowrange, uint64_t highrange) {
- return NULL;
+Set * createSet(CSolver * this, VarType type, uint64_t * elements, uint numelements) {
+ Set * set=allocSet(type, elements, numelements);
+ pushVectorSet(this->sets, set);
+ return set;
}
-MutableSet * createMutableSet(CSolver * solver, VarType type) {
- return NULL;
+Set * createRangeSet(CSolver * this, VarType type, uint64_t lowrange, uint64_t highrange) {
+ Set * set=allocSetRange(type, lowrange, highrange);
+ pushVectorSet(this->sets, set);
+ return set;
+}
+
+MutableSet * createMutableSet(CSolver * this, VarType type) {
+ MutableSet * set=allocMutableSet(type);
+ pushVectorSet(this->sets, set);
+ return set;
}
void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
+ addElementMSet(set, element);
}
-int64_t createUniqueItem(CSolver *solver, MutableSet * set) {
- return 0;
+uint64_t createUniqueItem(CSolver *solver, MutableSet * set) {
+ uint64_t element=set->low++;
+ addElementMSet(set, element);
+ return element;
}
-Element * getElementVar(CSolver *solver, Set * set) {
- return NULL;
+Element * getElementVar(CSolver *this, Set * set) {
+ Element * element=allocElement(set);
+ pushVectorElement(this->elements, element);
+ return element;
}
-Boolean * getBooleanVar(CSolver *solver) {
+Boolean * getBooleanVar(CSolver *solver, VarType type) {
return NULL;
}
return NULL;
}
-void addBoolean(CSolver *solver, Boolean * constraint) {
+void addBoolean(CSolver *this, Boolean * constraint) {
+ pushVectorBoolean(this->constraints, constraint);
}
Order * createOrder(CSolver *solver, enum OrderType type, Set * set) {
#include "structs.h"
struct CSolver {
- VectorBoolean * constraint;
+ VectorBoolean * constraints;
+ VectorSet * sets;
+ VectorElement * elements;
};
-
+
CSolver * allocCSolver();
-Set * createSet(CSolver *, VarType type, uint64_t ** elements);
+Set * createSet(CSolver *, VarType type, uint64_t * elements, uint num);
Set * createRangeSet(CSolver *, VarType type, uint64_t lowrange, uint64_t highrange);
MutableSet * createMutableSet(CSolver *, VarType type);
void addItem(CSolver *, MutableSet * set, uint64_t element);
-int64_t createUniqueItem(CSolver *, MutableSet * set);
+uint64_t createUniqueItem(CSolver *, MutableSet * set);
Element * getElementVar(CSolver *, Set * set);
-Boolean * getBooleanVar(CSolver *);
+Boolean * getBooleanVar(CSolver *, VarType type);
Function * createFunctionOperator(CSolver *, enum ArithOp op, Set ** domain, Set * range, enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus);
//Does Not Overflow
tmp->set=s;
return tmp;
}
+
+void deleteElement(Element *this) {
+ ourfree(this);
+}
};
Element * allocElement(Set *s);
+void deleteElement(Element *this);
#endif
#include "mutableset.h"
-void addElementMSet(MutableSet * set, uint64_t element) { pushVectorInt(set->members, element); }
+MutableSet * allocMutableSet(VarType t) {
+ MutableSet * tmp=(MutableSet *)ourmalloc(sizeof(MutableSet));
+ tmp->type=t;
+ tmp->isRange=false;
+ tmp->low=0;
+ tmp->high=0;
+ tmp->members=allocDefVectorInt();
+ return tmp;
+}
+
+void addElementMSet(MutableSet * set, uint64_t element) {
+ pushVectorInt(set->members, element);
+}
#define MUTABLESET_H
#include "set.h"
+MutableSet * allocMutableSet(VarType t);
void addElementMSet(MutableSet * set, uint64_t element);
#endif
#include <stddef.h>
Set * allocSet(VarType t, uint64_t* elements, uint num) {
- Set * tmp=(Set *)ourmalloc(sizeof(struct Set));
+ Set * tmp=(Set *)ourmalloc(sizeof(Set));
tmp->type=t;
tmp->isRange=false;
tmp->low=0;
}
Set * allocSetRange(VarType t, uint64_t lowrange, uint64_t highrange) {
- Set * tmp=(Set *)ourmalloc(sizeof(struct Set));
+ Set * tmp=(Set *)ourmalloc(sizeof(Set));
tmp->type=t;
tmp->isRange=true;
tmp->low=lowrange;
}
void deleteSet(Set * set) {
- if (set->isRange)
+ if (!set->isRange)
deleteVectorInt(set->members);
ourfree(set);
}
struct Set {
VarType type;
bool isRange;
- uint64_t low, high;
+ uint64_t low;//also used to count unique items
+ uint64_t high;
VectorInt * members;
};
Set *allocSet(VarType t, uint64_t * elements, uint num);
-Set * allocSetRange(VarType t, uint64_t lowrange, uint64_t highrange);
+Set * allocSetRange(VarType t, uint64_t lowrange, uint64_t highrange);
void deleteSet(Set *set);
#endif/* SET_H */
#include "mymemory.h"
VectorImpl(Int, uint64_t, 4);
-VectorImpl(Boolean, Boolean *, 4);
VectorImpl(Void, void *, 4);
+VectorImpl(Boolean, Boolean *, 4);
VectorImpl(Constraint, Constraint *, 4);
+VectorImpl(Set, Set *, 4);
+VectorImpl(Element, Element *, 4);
HashTableImpl(Void, void *, void *, Ptr_hash_function, Ptr_equals);
HashSetImpl(Void, void *, Ptr_hash_function, Ptr_equals);
#include "classlist.h"
VectorDef(Int, uint64_t, 4);
+VectorDef(Void, void *, 4);
VectorDef(Boolean, Boolean *, 4);
VectorDef(Constraint, Constraint *, 4);
-VectorDef(Void, void *, 4);
+VectorDef(Set, Set *, 4);
+VectorDef(Element, Element *, 4);
inline unsigned int Ptr_hash_function(void * hash) {
return (unsigned int)((uint64_t)hash >> 4);
#include "mymemory.h"
struct Table {
-
+
};
Table * allocTable();