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The basic register allocator must also use the inline spiller.
author
Jakob Stoklund Olesen
<stoklund@2pi.dk>
Thu, 31 Mar 2011 23:02:17 +0000
(23:02 +0000)
committer
Jakob Stoklund Olesen
<stoklund@2pi.dk>
Thu, 31 Mar 2011 23:02:17 +0000
(23:02 +0000)
It is using a trivial rewriter that doesn't know how to insert spill code
requested by the standard spiller.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128688
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/CodeGen/RegAllocBasic.cpp
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diff --git
a/lib/CodeGen/RegAllocBasic.cpp
b/lib/CodeGen/RegAllocBasic.cpp
index ad3347341518844e468463afed53c0ebbbf82c6f..6a3df130203a3d56561127e58c0cdc566bae36d3 100644
(file)
--- a/
lib/CodeGen/RegAllocBasic.cpp
+++ b/
lib/CodeGen/RegAllocBasic.cpp
@@
-508,7
+508,7
@@
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
ReservedRegs = TRI->getReservedRegs(*MF);
- SpillerInstance.reset(createSpiller(*this, *MF, *VRM));
+ SpillerInstance.reset(create
Inline
Spiller(*this, *MF, *VRM));
allocatePhysRegs();