/// operating system interface, this class provides a portable interface that
/// allows dynamic libraries to be loaded and and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
+ /// It also allows for symbols to be defined which don't live in any library,
+ /// but rather the main program itself, useful on Windows where the main
+ /// executable cannot be searched.
/// @since 1.4
/// @brief Portable dynamic library abstraction.
class DynamicLibrary {
return SearchForAddressOfSymbol(symbolName.c_str());
}
+ /// This functions permanently adds the symbol \p symbolName with the
+ /// value \p symbolValue. These symbols are searched before any
+ /// libraries.
+ /// @brief Add searchable symbol/value pair.
+ static void AddSymbol(const char* symbolName, void *symbolValue);
+
+ /// @brief Convenience function for C++ophiles.
+ static void AddSymbol(const std::string& symbolName, void *symbolValue) {
+ AddSymbol(symbolName.c_str(), symbolValue);
+ }
+
/// @}
/// @name Accessors
/// @{
#include "llvm/System/DynamicLibrary.h"
#include "llvm/Config/config.h"
+#include <map>
+
+// Collection of symbol name/value pairs to be searched prior to any libraries.
+static std::map<std::string, void *> g_symbols;
+
+void llvm::sys::DynamicLibrary::AddSymbol(const char* symbolName, void *symbolValue) {
+ g_symbols[symbolName] = symbolValue;
+}
// It is not possible to use ltdl.c on VC++ builds as the terms of its LGPL
// license and special exception would cause all of LLVM to be placed under
void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) {
check_ltdl_initialization();
+
+ // First check symbols added via AddSymbol().
+ std::map<std::string, void *>::iterator I = g_symbols.find(symbolName);
+ if (I != g_symbols.end())
+ return I->second;
+
+ // Now search the libraries.
for (std::vector<lt_dlhandle>::iterator I = OpenedHandles.begin(),
E = OpenedHandles.end(); I != E; ++I) {
lt_ptr ptr = lt_dlsym(*I, symbolName);
}
void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) {
+ // First check symbols added via AddSymbol().
+ std::map<std::string, void *>::iterator I = g_symbols.find(symbolName);
+ if (I != g_symbols.end())
+ return I->second;
+
+ // Now search the libraries.
for (std::vector<HMODULE>::iterator I = OpenedHandles.begin(),
E = OpenedHandles.end(); I != E; ++I) {
FARPROC ptr = GetProcAddress((HMODULE)*I, symbolName);