/// equal to Tail.
bool isTriangle() const { return TBB == Tail || FBB == Tail; }
+ /// Returns the Tail predecessor for the True side.
+ MachineBasicBlock *getTPred() const { return TBB == Tail ? Head : TBB; }
+
+ /// Returns the Tail predecessor for the False side.
+ MachineBasicBlock *getFPred() const { return FBB == Tail ? Head : FBB; }
+
/// Information about each phi in the Tail block.
struct PHIInfo {
MachineInstr *PHI;
// Any phis in the tail block must be convertible to selects.
PHIs.clear();
- MachineBasicBlock *TPred = TBB == Tail ? Head : TBB;
- MachineBasicBlock *FPred = FBB == Tail ? Head : FBB;
+ MachineBasicBlock *TPred = getTPred();
+ MachineBasicBlock *FPred = getFPred();
for (MachineBasicBlock::iterator I = Tail->begin(), E = Tail->end();
I != E && I->isPHI(); ++I) {
PHIs.push_back(&*I);