#include "Spiller.h"
#include "VirtRegMap.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
-#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
MachineFunction *mf;
LiveIntervals *lis;
- LiveStacks *ls;
MachineFrameInfo *mfi;
MachineRegisterInfo *mri;
const TargetInstrInfo *tii;
VirtRegMap *vrm;
/// Construct a spiller base.
- SpillerBase(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
- VirtRegMap *vrm) :
- mf(mf), lis(lis), ls(ls), vrm(vrm)
+ SpillerBase(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
+ : mf(mf), lis(lis), vrm(vrm)
{
mfi = mf->getFrameInfo();
mri = &mf->getRegInfo();
class TrivialSpiller : public SpillerBase {
public:
- TrivialSpiller(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
- VirtRegMap *vrm)
- : SpillerBase(mf, lis, ls, vrm) {}
+ TrivialSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
+ : SpillerBase(mf, lis, vrm) {}
std::vector<LiveInterval*> spill(LiveInterval *li,
SmallVectorImpl<LiveInterval*> &spillIs) {
const MachineLoopInfo *loopInfo;
VirtRegMap *vrm;
public:
- StandardSpiller(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
+ StandardSpiller(MachineFunction *mf, LiveIntervals *lis,
const MachineLoopInfo *loopInfo, VirtRegMap *vrm)
: lis(lis), loopInfo(loopInfo), vrm(vrm) {}
}
llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
- LiveStacks *ls,
const MachineLoopInfo *loopInfo,
VirtRegMap *vrm) {
switch (spillerOpt) {
- case trivial: return new TrivialSpiller(mf, lis, ls, vrm); break;
- case standard: return new StandardSpiller(mf, lis, ls, loopInfo, vrm); break;
+ case trivial: return new TrivialSpiller(mf, lis, vrm); break;
+ case standard: return new StandardSpiller(mf, lis, loopInfo, vrm); break;
default: llvm_unreachable("Unreachable!"); break;
}
}