//===---------------------------------------------------------------------===//
-None of the SSE instructions are handled in X86RegisterInfo::foldMemoryOperand,
-which prevents the spiller from folding spill code into the instructions.
-
-This leads to code like this:
-
-mov %eax, 8(%esp)
-cvtsi2sd %eax, %xmm0
-instead of:
-cvtsi2sd 8(%esp), %xmm0
-
-//===---------------------------------------------------------------------===//
-
LSR should be turned on for the X86 backend and tuned to take advantage of its
addressing modes.
This is a bugpoint reduced testcase, which is why the testcase doesn't make
much sense (e.g. its an infinite loop). :)
+//===---------------------------------------------------------------------===//
+
+None of the FPStack instructions are handled in
+X86RegisterInfo::foldMemoryOperand, which prevents the spiller from
+folding spill code into the instructions.