#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/iterator"
+#include "llvm/ADT/APFloat.h"
#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
};
class ConstantFPSDNode : public SDNode {
- double Value;
+ APFloat Value;
virtual void ANCHOR(); // Out-of-line virtual method to give class a home.
protected:
friend class SelectionDAG;
ConstantFPSDNode(bool isTarget, double val, MVT::ValueType VT)
: SDNode(isTarget ? ISD::TargetConstantFP : ISD::ConstantFP,
- getSDVTList(VT)), Value(val) {
+ getSDVTList(VT)), Value(APFloat(val)) {
}
public:
- double getValue() const { return Value; }
+ double getValue() const { return Value.convertToDouble(); }
/// isExactlyValue - We don't rely on operator== working on double values, as
/// it returns true for things that are clearly not equal, like -0.0 and 0.0.
/// As such, this method can be used to do an exact bit-for-bit comparison of
/// two floating point values.
bool ConstantFPSDNode::isExactlyValue(double V) const {
- return DoubleToBits(V) == DoubleToBits(Value);
+ return Value == APFloat(V);
}
//===----------------------------------------------------------------------===//