#include "llvm/Support/CommandLine.h"
#include "llvm/Support/FileUtilities.h"
#include "llvm/System/Signals.h"
+#include "llvm/System/Path.h"
#include "llvm/Support/SystemUtils.h"
#include <algorithm>
#include <fstream>
const std::vector<std::string> &Paths,
bool SharedObjectOnly) {
// Determine if the pathname can be found as it stands.
- if (FileOpenable(Filename))
+ sys::Path FilePath;
+ if (FilePath.set_file(Filename) && FilePath.readable())
return Filename;
- // If that doesn't work, convert the name into a library name.
- std::string LibName = "lib" + Filename;
+ // Ask the System Path object to locate the library. This ensures that
+ // the library search is done correctly for a given platform.
+ sys::Path LibPath = sys::Path::GetLibraryPath(Filename,Paths);
- // Iterate over the directories in Paths to see if we can find the library
- // there.
- for (unsigned Index = 0; Index != Paths.size(); ++Index) {
- std::string Directory = Paths[Index] + "/";
-
- if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".bc"))
- return Directory + LibName + ".bc";
-
- if (FileOpenable(Directory + LibName + SHLIBEXT))
- return Directory + LibName + SHLIBEXT;
-
- if (!SharedObjectOnly && FileOpenable(Directory + LibName + ".a"))
- return Directory + LibName + ".a";
- }
-
- // One last hope: Check LLVM_LIB_SEARCH_PATH.
- char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
- if (SearchPath == NULL)
- return std::string();
-
- LibName = std::string(SearchPath) + "/" + LibName;
- if (FileOpenable(LibName))
- return LibName;
-
- return std::string();
+ return LibPath.get();
}
/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the