static void UpdateKills(MachineInstr &MI, BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
const TargetRegisterInfo* TRI) {
- const TargetInstrDesc &TID = MI.getDesc();
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isReg() || !MO.isUse())
}
if (LastUDMI) {
- const TargetInstrDesc &TID = LastUDMI->getDesc();
MachineOperand *LastUD = NULL;
for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = LastUDMI->getOperand(i);
NextMII = next(MII);
MachineInstr &MI = *MII;
- const TargetInstrDesc &TID = MI.getDesc();
if (VRM.hasEmergencySpills(&MI)) {
// Spill physical register(s) in the rare case the allocator has run out