LiveInterval &RegInt = getInterval(reg);
float w = (mop.isUse()+mop.isDef()) * powf(10.0F, (float)loopDepth);
// If the definition instruction is re-materializable, its spill
- // weight is half of what it would have been normally.
- if (RegInt.remat)
+ // weight is half of what it would have been normally unless it's
+ // a load from fixed stack slot.
+ int Dummy;
+ if (RegInt.remat && !tii_->isLoadFromStackSlot(RegInt.remat, Dummy))
w /= 2;
RegInt.weight += w;
}
// done once for the vreg. We use an empty interval to detect the first
// time we see a vreg.
if (interval.empty()) {
- // Remember if the definition can be rematerialized.
- if (vi.DefInst && tii_->isReMaterializable(vi.DefInst->getOpcode()))
+ // Remember if the definition can be rematerialized. All load's from fixed
+ // stack slots are re-materializable.
+ int FrameIdx = 0;
+ if (vi.DefInst &&
+ (tii_->isReMaterializable(vi.DefInst->getOpcode()) ||
+ (tii_->isLoadFromStackSlot(vi.DefInst, FrameIdx) &&
+ mf_->getFrameInfo()->isFixedObjectIndex(FrameIdx))))
interval.remat = vi.DefInst;
// Get the Idx of the defining instructions.
}
} else {
- // Can't safely assume definition is rematierializable anymore.
+ // Can no longer safely assume definition is rematerializable.
interval.remat = NULL;
// If this is the second time we see a virtual register definition, it
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
+ assert((frameIndex >= 0 ||
+ (frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
+ "illegal fixed frame index");
Virt2StackSlotMap[virtReg] = frameIndex;
}
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign re-mat id to already spilled register");
+ const MachineInstr *DefMI = getReMaterializedMI(virtReg);
+ int FrameIdx;
+ if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
+ // Load from stack slot is re-materialize as reload from the stack slot!
+ Virt2StackSlotMap[virtReg] = FrameIdx;
+ return FrameIdx;
+ }
Virt2StackSlotMap[virtReg] = ReMatId;
- ++NumReMats;
return ReMatId++;
}
/// register allocator is done with them. If possible, avoid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
std::vector<MachineInstr*> &ReMatedMIs) {
-
DOUT << MBB.getBasicBlock()->getName() << ":\n";
// Spills - Keep track of which spilled values are available in physregs so
const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
// If this instruction is being rematerialized, just remove it!
- if (TID->Flags & M_REMATERIALIZIBLE) {
+ int FrameIdx;
+ if ((TID->Flags & M_REMATERIALIZIBLE) ||
+ TII->isLoadFromStackSlot(&MI, FrameIdx)) {
bool Remove = true;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
PhysRegsUsed[PhysReg] = true;
ReusedOperands.markClobbered(PhysReg);
- if (doReMat)
+ if (doReMat) {
MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
- else
+ ++NumReMats;
+ } else {
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
+ ++NumLoads;
+ }
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
// unless it's a two-address operand.
if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
MI.getOperand(i).setIsKill();
- ++NumLoads;
MI.getOperand(i).setReg(PhysReg);
DOUT << '\t' << *prior(MII);
}
public:
enum {
NO_PHYS_REG = 0,
- NO_STACK_SLOT = ~0 >> 1,
- MAX_STACK_SLOT = (1 << 18)-1
+ NO_STACK_SLOT = (1L << 30)-1,
+ MAX_STACK_SLOT = (1L << 18)-1
};
enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
/// read/written by this instruction.
MI2VirtMapTy MI2VirtMap;
- /// ReMatMap - This is irtual register to re-materialized instruction
+ /// ReMatMap - This is virtual register to re-materialized instruction
/// mapping. Each virtual register whose definition is going to be
/// re-materialized has an entry in it.
std::map<unsigned, const MachineInstr*> ReMatMap;
/// ReMatId - Instead of assigning a stack slot to a to be rematerialized
- /// virtaul register, an unique id is being assinged. This keeps track of
+ /// virtual register, an unique id is being assigned. This keeps track of
/// the highest id used so far. Note, this starts at (1<<18) to avoid
/// conflicts with stack slot numbers.
int ReMatId;