// must have void types.
if (NI.getNumResults() == 0)
MadeChange |= UpdateNodeType(MVT::isVoid, TP);
+
+ // If this is a vector_shuffle operation, apply types to the build_vector
+ // operation. The types of the integers don't matter, but this ensures they
+ // won't get checked.
+ if (getOperator()->getName() == "vector_shuffle" &&
+ getChild(2)->getOperator()->getName() == "build_vector") {
+ TreePatternNode *BV = getChild(2);
+ const std::vector<MVT::ValueType> &LegalVTs
+ = ISE.getTargetInfo().getLegalValueTypes();
+ MVT::ValueType LegalIntVT = MVT::Other;
+ for (unsigned i = 0, e = LegalVTs.size(); i != e; ++i)
+ if (MVT::isInteger(LegalVTs[i]) && !MVT::isVector(LegalVTs[i])) {
+ LegalIntVT = LegalVTs[i];
+ break;
+ }
+ assert(LegalIntVT != MVT::Other && "No legal integer VT?");
+
+ for (unsigned i = 0, e = BV->getNumChildren(); i != e; ++i)
+ MadeChange |= BV->getChild(i)->UpdateNodeType(LegalIntVT, TP);
+ }
return MadeChange;
} else if (getOperator()->isSubClassOf("Instruction")) {
const DAGInstruction &Inst = ISE.getInstruction(getOperator());