BasicBlockPassManager_New *activeBBPassManager;
};
+/// FunctionPassManager_New manages FunctionPasses.
+/// It batches all Module passes passes and function pass managers together and
+/// sequence them to process one module.
+class ModulePassManager_New: public Pass {
+
+public:
+ ModulePassManager_New() { activeFunctionPassManager = NULL; }
+
+ /// Add a pass into a passmanager queue.
+ bool addPass(Pass *p);
+
+ /// run - Execute all of the passes scheduled for execution. Keep track of
+ /// whether any of the passes modifies the module, and if so, return true.
+ bool runOnModule(Module &M);
+
+private:
+ // Collection of pass that are not yet scheduled
+ std::vector<Pass *> PassVector;
+
+ // Active Pass Manager
+ FunctionPassManager_New *activeFunctionPassManager;
+};
+
} // End llvm namespace
#endif
return false;
// TODO: Check if it suitable to manage P using this FunctionPassManager
- // or we need another instance of BasicBlockPassManager
+ // or we need another instance of FunctionPassManager
PassVector.push_back(FP);
activeBBPassManager = NULL;
}
+// ModulePassManager implementation
+
+/// Add P into pass vector if it is manageble. If P is a FunctionPass
+/// then use FunctionPassManager_New to manage it. Return FALSE if P
+/// is not manageable by this manager.
+bool
+ModulePassManager_New::addPass (Pass *P) {
+
+ // If P is FunctionPass then use function pass maanager.
+ if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
+
+ activeFunctionPassManager = NULL;
+
+ if (!activeFunctionPassManager
+ || !activeFunctionPassManager->addPass(P)) {
+
+ activeFunctionPassManager = new FunctionPassManager_New();
+
+ PassVector.push_back(activeFunctionPassManager);
+ assert (!activeFunctionPassManager->addPass(FP) &&
+ "Unable to add Pass");
+ }
+ return true;
+ }
+
+ ModulePass *MP = dynamic_cast<ModulePass *>(P);
+ if (!MP)
+ return false;
+
+ // TODO: Check if it suitable to manage P using this ModulePassManager
+ // or we need another instance of ModulePassManager
+
+ PassVector.push_back(MP);
+ activeFunctionPassManager = NULL;
+ return true;
+}
+
+
+/// Execute all of the passes scheduled for execution by invoking
+/// runOnModule method. Keep track of whether any of the passes modifies
+/// the module, and if so, return true.
+bool
+ModulePassManager_New::runOnModule(Module &M) {
+ bool Changed = false;
+ for (std::vector<Pass *>::iterator itr = PassVector.begin(),
+ e = PassVector.end(); itr != e; ++itr) {
+ Pass *P = *itr;
+ ModulePass *MP = dynamic_cast<ModulePass*>(P);
+ Changed |= MP->runOnModule(M);
+ }
+ return Changed;
+}
+