if (Load->getParent() != BB) return;
// Walk down to find the store and the release, which may be in either order.
- BasicBlock::iterator I = Load;
+ BasicBlock::iterator I = Load, End = BB->end();
++I;
AliasAnalysis::Location Loc = AA->getLocation(Load);
StoreInst *Store = 0;
bool SawRelease = false;
for (; !Store || !SawRelease; ++I) {
+ if (I == End)
+ return;
+
Instruction *Inst = I;
if (Inst == Release) {
SawRelease = true;
ret i1 %t
}
+; Like test0, but there's no store, so don't form an objc_storeStrong.
+
+; CHECK: define void @test7(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: %0 = tail call i8* @objc_retain(i8* %p) nounwind
+; CHECK-NEXT: %tmp = load i8** @x, align 8
+; CHECK-NEXT: tail call void @objc_release(i8* %tmp) nounwind
+; CHECK-NEXT: ret void
+; CHECK-NEXT: }
+define void @test7(i8* %p) {
+entry:
+ %0 = tail call i8* @objc_retain(i8* %p) nounwind
+ %tmp = load i8** @x, align 8
+ tail call void @objc_release(i8* %tmp) nounwind
+ ret void
+}
+
+; Like test0, but there's no retain, so don't form an objc_storeStrong.
+
+; CHECK: define void @test8(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: %tmp = load i8** @x, align 8
+; CHECK-NEXT: store i8* %p, i8** @x, align 8
+; CHECK-NEXT: tail call void @objc_release(i8* %tmp) nounwind
+; CHECK-NEXT: ret void
+; CHECK-NEXT: }
+define void @test8(i8* %p) {
+entry:
+ %tmp = load i8** @x, align 8
+ store i8* %p, i8** @x, align 8
+ tail call void @objc_release(i8* %tmp) nounwind
+ ret void
+}
+
!0 = metadata !{}