if (IntegerType *IT = dyn_cast<IntegerType>(OrigTy))
return IT;
if (VectorType *VT = dyn_cast<VectorType>(OrigTy)) {
- uint32_t EltSize = MS.TD->getTypeStoreSizeInBits(VT->getElementType());
+ uint32_t EltSize = MS.TD->getTypeSizeInBits(VT->getElementType());
return VectorType::get(IntegerType::get(*MS.C, EltSize),
VT->getNumElements());
}
DEBUG(dbgs() << "getShadowTy: " << *ST << " ===> " << *Res << "\n");
return Res;
}
- uint32_t TypeSize = MS.TD->getTypeStoreSizeInBits(OrigTy);
+ uint32_t TypeSize = MS.TD->getTypeSizeInBits(OrigTy);
return IntegerType::get(*MS.C, TypeSize);
}
Value *B = I.getOperand(1);
Value *Sa = getShadow(A);
Value *Sb = getShadow(B);
- if (A->getType()->isPointerTy())
- A = IRB.CreatePointerCast(A, MS.IntptrTy);
- if (B->getType()->isPointerTy())
- B = IRB.CreatePointerCast(B, MS.IntptrTy);
+
+ // Get rid of pointers and vectors of pointers.
+ // For ints (and vectors of ints), types of A and Sa match,
+ // and this is a no-op.
+ A = IRB.CreatePointerCast(A, Sa->getType());
+ B = IRB.CreatePointerCast(B, Sb->getType());
+
// A == B <==> (C = A^B) == 0
// A != B <==> (C = A^B) != 0
// Sc = Sa | Sb
; CHECK: ret i1
+; Check that we propagate shadow for x<0, x>=0, etc (i.e. sign bit tests)
+; of the vector arguments.
+
+define <2 x i1> @ICmpSLT_vector(<2 x i32*> %x) nounwind uwtable readnone {
+ %1 = icmp slt <2 x i32*> %x, zeroinitializer
+ ret <2 x i1> %1
+}
+
+; CHECK: @ICmpSLT_vector
+; CHECK: icmp slt <2 x i64>
+; CHECK-NOT: call void @__msan_warning
+; CHECK: icmp slt <2 x i32*>
+; CHECK-NOT: call void @__msan_warning
+; CHECK: ret <2 x i1>
+
+
+; Check that we propagate shadow for x == y comparison.
+; This is a bit complex. See the comment in handleEqualityComparison.
+
+define i1 @ICmpEQ(i32 %x, i32 %y) nounwind uwtable readnone {
+ %1 = icmp eq i32 %x, %y
+ ret i1 %1
+}
+
+; CHECK: @ICmpEQ
+; CHECK: xor i32 %x, %y
+; CHECK: or i32
+; CHECK: xor i32
+; CHECK: and i32
+; CHECK: icmp eq i32
+; CHECK: icmp ne i32
+; CHECK: and i1
+; CHECK: icmp eq i32 %x, %y
+; CHECK: ret i1
+
+define <2 x i1> @ICmpEQ_vector(<2 x i32> %x, <2 x i32> %y) nounwind uwtable readnone {
+ %1 = icmp eq <2 x i32> %x, %y
+ ret <2 x i1> %1
+}
+
+; CHECK: @ICmpEQ_vector
+; CHECK: xor <2 x i32> %x, %y
+; CHECK: or <2 x i32>
+; CHECK: xor <2 x i32>
+; CHECK: and <2 x i32>
+; CHECK: icmp eq <2 x i32>
+; CHECK: icmp ne <2 x i32>
+; CHECK: and <2 x i1>
+; CHECK: icmp eq <2 x i32> %x, %y
+; CHECK: ret <2 x i1>
+
+define <2 x i1> @ICmpEQ_pointer_vector(<2 x i32*> %x, <2 x i32*> %y) nounwind uwtable readnone {
+ %1 = icmp eq <2 x i32*> %x, %y
+ ret <2 x i1> %1
+}
+
+; CHECK: @ICmpEQ_pointer_vector
+; CHECK: ptrtoint <2 x i32*> %x to <2 x i64>
+; CHECK: ptrtoint <2 x i32*> %y to <2 x i64>
+; CHECK: xor <2 x i64>
+; CHECK: or <2 x i64>
+; CHECK: xor <2 x i64>
+; CHECK: and <2 x i64>
+; CHECK: icmp eq <2 x i64>
+; CHECK: icmp ne <2 x i64>
+; CHECK: and <2 x i1>
+; CHECK: icmp eq <2 x i32*> %x, %y
+; CHECK: ret <2 x i1>
+
+
; Check that loads of shadow have the same aligment as the original loads.
; Check that loads of origin have the aligment of max(4, original alignment).