// getLLVMName - Turn the specified string into an 'LLVM name', which is either
// prefixed with % (if the string only contains simple characters) or is
// surrounded with ""'s (if it has special chars in it).
-static std::string getLLVMName(const std::string &Name) {
+static std::string getLLVMName(const std::string &Name,
+ bool prefixName = true) {
assert(!Name.empty() && "Cannot get empty name!");
// First character cannot start with a number...
}
// If we get here, then the identifier is legal to use as a "VarID".
- return "%"+Name;
+ if (prefixName)
+ return "%"+Name;
+ else
+ return Name;
}
///
void AssemblyWriter::printBasicBlock(const BasicBlock *BB) {
if (BB->hasName()) { // Print out the label if it exists...
- Out << "\n" << BB->getName() << ':';
+ Out << "\n" << getLLVMName(BB->getName(), false) << ':';
} else if (!BB->use_empty()) { // Don't print block # of no uses...
Out << "\n; <label>:";
int Slot = Machine.getSlot(BB);