drm/edid: Round to closest when computing the CEA/HDMI alternate clock
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Thu, 8 Oct 2015 08:43:33 +0000 (11:43 +0300)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Tue, 20 Oct 2015 10:01:29 +0000 (12:01 +0200)
Rounding to the closest kHz seems like the better option that round
down or up when computing the alternate clock for CEA/HDMI modes.
It'll give us a slightly more accurate clock in some cases.

Not sure why I went for the down+up approach originally. Perhaps
I was thinking we can go back and forth betwen the two frequencies
without introducing errors, but round to closest still maintains
that property.

Cc: Adam Jackson <ajax@redhat.com>
Cc: Clint Taylor <clinton.a.taylor@intel.com>
Cc: Libin Yang <libin.yang@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/drm_edid.c

index 977915cf530a70e913aebb96f3c980c65f4cce8d..d5d2c03fd1369b904e31af5184c05e4b9da0f82d 100644 (file)
@@ -2538,9 +2538,9 @@ cea_mode_alternate_clock(const struct drm_display_mode *cea_mode)
         * and the 60Hz variant otherwise.
         */
        if (cea_mode->vdisplay == 240 || cea_mode->vdisplay == 480)
-               clock = clock * 1001 / 1000;
+               clock = DIV_ROUND_CLOSEST(clock * 1001, 1000);
        else
-               clock = DIV_ROUND_UP(clock * 1000, 1001);
+               clock = DIV_ROUND_CLOSEST(clock * 1000, 1001);
 
        return clock;
 }