<i>p:@verbatim<size>:<abi_align>:<pref_align>@endverbatim</i>: Pointer size,
ABI and preferred alignment.
<br><br>
- <i>@verbatim<type><size>:<abi_align>:<pref_align>@endverbatim</i>: Numeric type alignment. Type is
+ <i>@verbatim<type><size>:<abi_align>:<pref_align>@endverbatim</i>: Numeric type
+ alignment. Type is
one of <i>i|f|v|a</i>, corresponding to integer, floating point, vector (aka
packed) or aggregate. Size indicates the size, e.g., 32 or 64 bits.
\p
/// getAlignmentInfo - Return the alignment (either ABI if ABIInfo = true or
/// preferred if ABIInfo = false) the target wants for the specified datatype.
unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
- uint32_t BitWidth, bool ABIInfo) const {
+ uint32_t BitWidth, bool ABIInfo,
+ const Type *Ty) const {
// Check to see if we have an exact match and remember the best match we see.
int BestMatchIdx = -1;
int LargestInt = -1;
}
}
- // For integers, if we didn't find a best match, use the largest one found.
- if (BestMatchIdx == -1)
- BestMatchIdx = LargestInt;
-
// Okay, we didn't find an exact solution. Fall back here depending on what
// is being looked for.
- assert(BestMatchIdx != -1 && "Didn't find alignment info for this datatype!");
-
+ if (BestMatchIdx == -1) {
+ // If we didn't find an integer alignment, fall back on most conservative.
+ if (AlignType == INTEGER_ALIGN) {
+ BestMatchIdx = LargestInt;
+ } else {
+ assert(AlignType == VECTOR_ALIGN && "Unknown alignment type!");
+
+ // If we didn't find a vector size that is smaller or equal to this type,
+ // then we will end up scalarizing this to its element type. Just return
+ // the alignment of the element.
+ return getAlignment(cast<VectorType>(Ty)->getElementType(), ABIInfo);
+ }
+ }
+
// Since we got a "best match" index, just return it.
return ABIInfo ? Alignments[BestMatchIdx].ABIAlign
: Alignments[BestMatchIdx].PrefAlign;
// Get the layout annotation... which is lazily created on demand.
const StructLayout *Layout = getStructLayout(cast<StructType>(Ty));
- unsigned Align = getAlignmentInfo(AGGREGATE_ALIGN, 0, abi_or_pref);
+ unsigned Align = getAlignmentInfo(AGGREGATE_ALIGN, 0, abi_or_pref, Ty);
return std::max(Align, (unsigned)Layout->getAlignment());
}
case Type::IntegerTyID:
case Type::X86_FP80TyID:
AlignType = FLOAT_ALIGN;
break;
- case Type::VectorTyID: {
- const VectorType *VTy = cast<VectorType>(Ty);
- // Degenerate vectors are assumed to be scalar-ized
- if (VTy->getNumElements() == 1)
- return getAlignment(VTy->getElementType(), abi_or_pref);
- else
- AlignType = VECTOR_ALIGN;
+ case Type::VectorTyID:
+ AlignType = VECTOR_ALIGN;
break;
- }
default:
assert(0 && "Bad type for getAlignment!!!");
break;
}
return getAlignmentInfo((AlignTypeEnum)AlignType, getTypeSizeInBits(Ty),
- abi_or_pref);
+ abi_or_pref, Ty);
}
unsigned char TargetData::getABITypeAlignment(const Type *Ty) const {