--- /dev/null
+; RUN: opt -S -basicaa -slp-vectorizer -dce < %s | FileCheck %s
+target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128"
+target triple = "arm64-apple-ios5.0.0"
+
+; CHECK-LABEL: @foo
+define void @foo(float* noalias %a, float* noalias %b, float* noalias %c) {
+entry:
+; Check that we don't lose !nontemporal hint when vectorizing loads.
+; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0
+ %b1 = load float, float* %b, align 4, !nontemporal !0
+ %arrayidx.1 = getelementptr inbounds float, float* %b, i64 1
+ %b2 = load float, float* %arrayidx.1, align 4, !nontemporal !0
+ %arrayidx.2 = getelementptr inbounds float, float* %b, i64 2
+ %b3 = load float, float* %arrayidx.2, align 4, !nontemporal !0
+ %arrayidx.3 = getelementptr inbounds float, float* %b, i64 3
+ %b4 = load float, float* %arrayidx.3, align 4, !nontemporal !0
+
+; Check that we don't introduce !nontemporal hint when the original scalar loads didn't have it.
+; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4{{$}}
+ %c1 = load float, float* %c, align 4
+ %arrayidx2.1 = getelementptr inbounds float, float* %c, i64 1
+ %c2 = load float, float* %arrayidx2.1, align 4
+ %arrayidx2.2 = getelementptr inbounds float, float* %c, i64 2
+ %c3 = load float, float* %arrayidx2.2, align 4
+ %arrayidx2.3 = getelementptr inbounds float, float* %c, i64 3
+ %c4 = load float, float* %arrayidx2.3, align 4
+
+ %a1 = fadd float %b1, %c1
+ %a2 = fadd float %b2, %c2
+ %a3 = fadd float %b3, %c3
+ %a4 = fadd float %b4, %c4
+
+; Check that we don't lose !nontemporal hint when vectorizing stores.
+; CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0
+ store float %a1, float* %a, align 4, !nontemporal !0
+ %arrayidx3.1 = getelementptr inbounds float, float* %a, i64 1
+ store float %a2, float* %arrayidx3.1, align 4, !nontemporal !0
+ %arrayidx3.2 = getelementptr inbounds float, float* %a, i64 2
+ store float %a3, float* %arrayidx3.2, align 4, !nontemporal !0
+ %arrayidx3.3 = getelementptr inbounds float, float* %a, i64 3
+ store float %a4, float* %arrayidx3.3, align 4, !nontemporal !0
+
+; CHECK: ret void
+ ret void
+}
+
+!0 = !{i32 1}