// Possible float ABI settings. Used with FloatABIType in TargetOptions.h.
namespace FloatABI {
enum ABIType {
- Default, // Target-specific (either soft or hard depending on triple, etc).
+ Default, // Target-specific (either soft or hard depending on triple,etc).
Soft, // Soft float.
Hard // Hard float.
};
GuaranteedTailCallOpt(false), DisableTailCalls(false),
StackAlignmentOverride(0), RealignStack(true), EnableFastISel(false),
PositionIndependentExecutable(false), EnableSegmentedStacks(false),
- UseInitArray(false), TrapFuncName(""), FloatABIType(FloatABI::Default),
+ UseInitArray(false), TrapFuncName(""),FloatABIType(FloatABI::Default),
AllowFPOpFusion(FPOpFusion::Standard)
{}
/// Strict mode - allow fusion only if/when it can be proven that the excess
/// precision won't effect the result.
///
- /// Note: This option only controls formation of fused ops by the optimizers.
- /// Fused operations that are explicitly specified (e.g. FMA via the
- /// llvm.fma.* intrinsic) will always be honored, regardless of the value of
- /// this option.
+ /// Note: This option only controls formation of fused ops by the
+ /// optimizers. Fused operations that are explicitly specified (e.g. FMA
+ /// via the llvm.fma.* intrinsic) will always be honored, regardless of
+ /// the value of this option.
FPOpFusion::FPOpFusionMode AllowFPOpFusion;
};