#define PLAY_ON_LEVEL 1
static ADC_keyst gAdcValueTab[] =
{
- {0x5c, AD2KEY1},///VOLUME_DOWN
- {0xbf, AD2KEY2},///VOLUME_UP
- {0x115, AD2KEY3},///MENU
- {0x177, AD2KEY4},///HOME
- {0x1d3, AD2KEY5},///BACK
- {0x290, AD2KEY6},///CALL
- {0x230, AD2KEY7},///SEARCH
+ {0x65, AD2KEY1},///VOLUME_DOWN
+ {0xd3, AD2KEY2},///VOLUME_UP
+ {0x130, AD2KEY3},///MENU
+ {0x19d, AD2KEY4},///HOME
+ {0x202, AD2KEY5},///BACK
+ {0x2d0, AD2KEY6},///CALL
+ {0x267, AD2KEY7},///SEARCH
{0, 0}///table end
};
struct adc_key_data rk2818_adc_key = {
.pin_playon = PLAY_ON_PIN,
.playon_level = PLAY_ON_LEVEL,
- .adc_empty = 900,
+ .adc_empty = 1000,
.adc_invalid = 20,
.adc_drift = 50,
.adc_chn = 1,
{KEY1_LEFT, KEY1_RIGHT, KEY_HOME, 0},
{KEY2_LEFT, KEY2_RIGHT, KEY_MENU, 0},
{KEY3_LEFT, KEY3_RIGHT, KEY_BACK, 0},
-{KEY4_LEFT, KEY4_RIGHT, KEY_FIND, 0},
+{KEY4_LEFT, KEY4_RIGHT, KEY_SEARCH, 0},
};
//end by zhao