// If the allocation has multiple uses, only promote it if we are strictly
// increasing the alignment of the resultant allocation. If we keep it the
- // same, we open the door to infinite loops of various kinds.
- if (!AI.hasOneUse() && CastElTyAlign == AllocElTyAlign) return 0;
+ // same, we open the door to infinite loops of various kinds. (A reference
+ // from a dbg.declare doesn't count as a use for this purpose.)
+ if (!AI.hasOneUse() && !hasOneUsePlusDeclare(&AI) &&
+ CastElTyAlign == AllocElTyAlign) return 0;
uint64_t AllocElTySize = TD->getTypePaddedSize(AllocElTy);
uint64_t CastElTySize = TD->getTypePaddedSize(CastElTy);
InsertNewInstBefore(New, AI);
New->takeName(&AI);
- // If the allocation has multiple uses, insert a cast and change all things
- // that used it to use the new cast. This will also hack on CI, but it will
- // die soon.
- if (!AI.hasOneUse()) {
+ // If the allocation has one real use plus a dbg.declare, just remove the
+ // declare.
+ if (DbgDeclareInst *DI = hasOneUsePlusDeclare(&AI)) {
+ EraseInstFromFunction(*DI);
+ }
+ // If the allocation has multiple real uses, insert a cast and change all
+ // things that used it to use the new cast. This will also hack on CI, but it
+ // will die soon.
+ else if (!AI.hasOneUse()) {
AddUsesToWorkList(AI);
// New is the allocation instruction, pointer typed. AI is the original
// allocation instruction, also pointer typed. Thus, cast to use is BitCast.