#include "llvm/Support/DataTypes.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
-#include <iterator>
namespace llvm {
class APFloat;
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/ilist_node.h"
-#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/ValueHandle.h"
namespace llvm {
#include "llvm/Target/TargetOptions.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/OwningPtr.h"
+#include "llvm/Support/Compiler.h"
#include "llvm/Support/MutexGuard.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/System/Mutex.h"