static Constant* get(const Type* Ty, const StringRef& Str);
static ConstantFP* get(LLVMContext &Context, const APFloat& V);
static ConstantFP* getNegativeZero(const Type* Ty);
- static ConstantFP* getInf(const Type* Ty, bool negative = false);
+ static ConstantFP* getInfinity(const Type* Ty, bool negative = false);
/// isValueValidForType - return true if Ty is big enough to represent V.
static bool isValueValidForType(const Type *Ty, const APFloat& V);
// and negative infinite correctly.
// TODO: In fast-math mode, this could be just sqrt(x).
// TODO: In finite-only mode, this could be just fabs(sqrt(x)).
- Value *Inf = ConstantFP::getInf(CI->getType());
- Value *NegInf = ConstantFP::getInf(CI->getType(), true);
+ Value *Inf = ConstantFP::getInfinity(CI->getType());
+ Value *NegInf = ConstantFP::getInfinity(CI->getType(), true);
Value *Sqrt = EmitUnaryFloatFnCall(Op1, "sqrt", B, CI->getAttributes());
Value *FAbs = EmitUnaryFloatFnCall(Sqrt, "fabs", B, CI->getAttributes());
Value *FCmp = B.CreateFCmpOEQ(Op1, NegInf, "tmp");
return Slot;
}
-ConstantFP *ConstantFP::getInf(const Type *Ty, bool Negative) {
+ConstantFP *ConstantFP::getInfinity(const Type *Ty, bool Negative) {
const fltSemantics &Semantics = *TypeToFloatSemantics(Ty);
return ConstantFP::get(Ty->getContext(),
APFloat::getInf(Semantics, Negative));