inline Node *getIDom() const { return IDom; }
inline const std::vector<Node*> &getChildren() const { return Children; }
- /// dominates - Returns true iff this dominates N. Note that this is not a
- /// constant time operation!
+ /// properlyDominates - Returns true iff this dominates N and this != N.
+ /// Note that this is not a constant time operation!
///
- inline bool dominates(const Node *N) const {
+ bool properlyDominates(const Node *N) const {
const Node *IDom;
while ((IDom = N->getIDom()) != 0 && IDom != this)
- N = IDom; // Walk up the tree
+ N = IDom; // Walk up the tree
return IDom != 0;
}
+ /// dominates - Returns true iff this dominates N. Note that this is not a
+ /// constant time operation!
+ ///
+ inline bool dominates(const Node *N) const {
+ if (N == this) return true; // A node trivially dominates itself.
+ return properlyDominates(N);
+ }
+
private:
inline Node(BasicBlock *BB, Node *iDom) : TheBB(BB), IDom(iDom) {}
inline Node *addChild(Node *C) { Children.push_back(C); return C; }