unsigned SrcReg, int FrameIdx,
const TargetRegisterClass *RC) const{
- if (getClass(SrcReg) == IA64::FPRegisterClass) {
+ if (RC == IA64::FPRegisterClass) {
BuildMI(MBB, MI, IA64::STF8, 2).addFrameIndex(FrameIdx).addReg(SrcReg);
- }
- else if (getClass(SrcReg) == IA64::GRRegisterClass) {
+ } else if (RC == IA64::GRRegisterClass) {
BuildMI(MBB, MI, IA64::ST8, 2).addFrameIndex(FrameIdx).addReg(SrcReg);
}
- else if (getClass(SrcReg) == IA64::PRRegisterClass) {
+ else if (RC == IA64::PRRegisterClass) {
/* we use IA64::r2 as a temporary register for doing this hackery. */
// first we load 0:
BuildMI(MBB, MI, IA64::MOV, 1, IA64::r2).addReg(IA64::r0);
unsigned DestReg, int FrameIdx,
const TargetRegisterClass *RC)const{
- if (getClass(DestReg) == IA64::FPRegisterClass) {
+ if (RC == IA64::FPRegisterClass) {
BuildMI(MBB, MI, IA64::LDF8, 1, DestReg).addFrameIndex(FrameIdx);
- } else if (getClass(DestReg) == IA64::GRRegisterClass) {
+ } else if (RC == IA64::GRRegisterClass) {
BuildMI(MBB, MI, IA64::LD8, 1, DestReg).addFrameIndex(FrameIdx);
- } else if (getClass(DestReg) == IA64::PRRegisterClass) {
+ } else if (RC == IA64::PRRegisterClass) {
// first we load a byte from the stack into r2, our 'predicate hackery'
// scratch reg
BuildMI(MBB, MI, IA64::LD8, 1, IA64::r2).addFrameIndex(FrameIdx);