<dd>Floating point constants use standard decimal notation (e.g. 123.421),
exponential notation (e.g. 1.23421e+2), or a more precise hexadecimal
- notation (see below). Floating point constants must have a <a
- href="#t_floating">floating point</a> type. </dd>
+ notation (see below). The assembler requires the exact decimal value of
+ a floating-point constant. For example, the assembler accepts 1.25 but
+ rejects 1.3 because 1.3 is a repeating decimal in binary. Floating point
+ constants must have a <a href="#t_floating">floating point</a> type. </dd>
<dt><b>Null pointer constants</b></dt>
types. This instruction can also take <a href="#t_vector">vector</a> versions
of the values in which case the elements must be integers.</p>
<h5>Semantics:</h5>
-<p>The value produced is the signed integer quotient of the two operands.</p>
+<p>The value produced is the signed integer quotient of the two operands rounded towards zero.</p>
<p>Note that signed integer division and unsigned integer division are distinct
operations; for unsigned integer division, use '<tt>udiv</tt>'.</p>
<p>Division by zero leads to undefined behavior. Overflow also leads to
of the values in which case the elements must be integers.</p>
<h5>Semantics:</h5>
<p>This instruction returns the unsigned integer <i>remainder</i> of a division.
-This instruction always performs an unsigned division to get the remainder,
-regardless of whether the arguments are unsigned or not.</p>
+This instruction always performs an unsigned division to get the remainder.</p>
<p>Note that unsigned integer remainder and signed integer remainder are
distinct operations; for signed integer remainder, use '<tt>srem</tt>'.</p>
<p>Taking the remainder of a division by zero leads to undefined behavior.</p>
identical types. This instruction can also take <a href="#t_vector">vector</a>
versions of floating point values.</p>
<h5>Semantics:</h5>
-<p>This instruction returns the <i>remainder</i> of a division.</p>
+<p>This instruction returns the <i>remainder</i> of a division.
+The remainder has the same sign as the dividend.</p>
<h5>Example:</h5>
<pre> <result> = frem float 4.0, %var <i>; yields {float}:result = 4.0 % %var</i>
</pre>
<p>Bitwise binary operators are used to do various forms of
bit-twiddling in a program. They are generally very efficient
instructions and can commonly be strength reduced from other
-instructions. They require two operands, execute an operation on them,
-and produce a single value. The resulting value of the bitwise binary
-operators is always the same type as its first operand.</p>
+instructions. They require two operands of the same type, execute an operation on them,
+and produce a single value. The resulting value is the same type as its operands.</p>
</div>
<!-- _______________________________________________________________________ -->
<h5>Semantics:</h5>
-<p>The value produced is <tt>var1</tt> * 2<sup><tt>var2</tt></sup>. If
-<tt>var2</tt> is (statically or dynamically) equal to or larger than the number
-of bits in <tt>var1</tt>, the result is undefined.</p>
+<p>The value produced is <tt>var1</tt> * 2<sup><tt>var2</tt></sup> mod 2<sup>n</sup>,
+where n is the width of the result. If <tt>var2</tt> is (statically or dynamically) negative or
+equal to or larger than the number of bits in <tt>var1</tt>, the result is undefined.</p>
<h5>Example:</h5><pre>
<result> = shl i32 4, %var <i>; yields {i32}: 4 << %var</i>