unsigned MCRelaxAll : 1;
unsigned MCNoExecStack : 1;
+ unsigned MCSaveTempLabels : 1;
unsigned MCUseLoc : 1;
public:
/// relaxed.
void setMCRelaxAll(bool Value) { MCRelaxAll = Value; }
+ /// hasMCSaveTempLabels - Check whether temporary labels will be preserved
+ /// (i.e., not treated as temporary).
+ bool hasMCSaveTempLabels() const { return MCSaveTempLabels; }
+
+ /// setMCSaveTempLabels - Set whether temporary labels will be preserved
+ /// (i.e., not treated as temporary).
+ void setMCSaveTempLabels(bool Value) { MCSaveTempLabels = Value; }
+
/// hasMCNoExecStack - Check whether an executable stack is not needed.
bool hasMCNoExecStack() const { return MCNoExecStack; }
return true;
assert(Context != 0 && "Failed to get MCContext");
+ if (hasMCSaveTempLabels())
+ Context->setAllowTemporaryLabels(false);
+
const MCAsmInfo &MAI = *getMCAsmInfo();
OwningPtr<MCStreamer> AsmStreamer;
if (addCommonCodeGenPasses(PM, OptLevel, DisableVerify, Ctx))
return true;
+ if (hasMCSaveTempLabels())
+ Ctx->setAllowTemporaryLabels(false);
+
// Create the code emitter for the target if it exists. If not, .o file
// emission fails.
MCCodeEmitter *MCE = getTarget().createCodeEmitter(*this, *Ctx);
: TheTarget(T), AsmInfo(0),
MCRelaxAll(false),
MCNoExecStack(false),
+ MCSaveTempLabels(false),
MCUseLoc(true) {
// Typically it will be subtargets that will adjust FloatABIType from Default
// to Soft or Hard.