class VISIBILITY_HIDDEN MachineLICM : public MachineFunctionPass {
const TargetMachine *TM;
const TargetInstrInfo *TII;
+ const TargetRegisterInfo *TRI;
// Various analyses that we use...
MachineLoopInfo *LI; // Current MachineLoopInfo
Changed = false;
TM = &MF.getTarget();
TII = TM->getInstrInfo();
+ TRI = TM->getRegisterInfo();
RegInfo = &MF.getRegInfo();
// Get our Loop information...
if (Reg == 0) continue;
// Don't hoist an instruction that uses or defines a physical register.
- if (TargetRegisterInfo::isPhysicalRegister(Reg))
- return false;
+ if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
+ // If this is a physical register use, we can't move it. If it is a def,
+ // we can move it, but only if the def is dead.
+ if (MO.isUse()) {
+ // If the physreg has no defs anywhere, it's just an ambient register
+ // and we can freely move its uses.
+ if (!RegInfo->def_empty(Reg))
+ return false;
+ // Check for a def among the register's aliases too.
+ for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias)
+ if (!RegInfo->def_empty(*Alias))
+ return false;
+ // Otherwise it's safe to move.
+ continue;
+ } else if (!MO.isDead()) {
+ // A def that isn't dead. We can't move it.
+ return false;
+ }
+ }
if (!MO.isUse())
continue;
--- /dev/null
+; RUN: llc < %s -march=x86-64 -asm-verbose=false | FileCheck %s
+
+; Currently, floating-point selects are lowered to CFG triangles.
+; This means that one side of the select is always unconditionally
+; evaluated, however with MachineSink we can sink the other side so
+; that it's conditionally evaluated.
+
+; CHECK: foo:
+; CHECK-NEXT: divsd
+; CHECK-NEXT: testb $1, %dil
+; CHECK-NEXT: jne
+
+define double @foo(double %x, double %y, i1 %c) nounwind {
+ %a = fdiv double %x, 3.2
+ %b = fdiv double %y, 3.3
+ %z = select i1 %c, double %a, double %b
+ ret double %z
+}
+
+; Hoist floating-point constant-pool loads out of loops.
+
+; CHECK: bar:
+; CHECK: movsd
+; CHECK: align
+define void @bar(double* nocapture %p, i64 %n) nounwind {
+entry:
+ %0 = icmp sgt i64 %n, 0
+ br i1 %0, label %bb, label %return
+
+bb:
+ %i.03 = phi i64 [ 0, %entry ], [ %3, %bb ]
+ %scevgep = getelementptr double* %p, i64 %i.03
+ %1 = load double* %scevgep, align 8
+ %2 = fdiv double 3.200000e+00, %1
+ store double %2, double* %scevgep, align 8
+ %3 = add nsw i64 %i.03, 1
+ %exitcond = icmp eq i64 %3, %n
+ br i1 %exitcond, label %return, label %bb
+
+return:
+ ret void
+}
+++ /dev/null
-; RUN: llc < %s -march=x86-64 -asm-verbose=false | FileCheck %s
-
-; Currently, floating-point selects are lowered to CFG triangles.
-; This means that one side of the select is always unconditionally
-; evaluated, however with MachineSink we can sink the other side so
-; that it's conditionally evaluated.
-
-; CHECK: foo:
-; CHECK-NEXT: divsd
-; CHECK-NEXT: testb $1, %dil
-; CHECK-NEXT: jne
-
-define double @foo(double %x, double %y, i1 %c) nounwind {
- %a = fdiv double %x, 3.2
- %b = fdiv double %y, 3.3
- %z = select i1 %c, double %a, double %b
- ret double %z
-}