return action_select_next_thread(curr);
}
+/** This method removes references to an Action before we delete it. */
+
void ModelExecution::removeAction(ModelAction *act) {
{
sllnode<ModelAction *> * listref = act->getTraceRef();
obj_last_sc_map.remove(act->get_location());
}
-
//Remove from Cyclegraph
mo_graph->freeAction(act);
}
}
+/** Computes clock vector that all running threads have already synchronized to. */
+
ClockVector * ModelExecution::computeMinimalCV() {
ClockVector *cvmin = NULL;
//Thread 0 isn't a real thread, so skip it..
return cvmin;
}
+
+/** Sometimes we need to remove an action that is the most recent in the thread. This happens if it is mo before action in other threads. In that case we need to create a replacement latest ModelAction */
+
void ModelExecution::fixupLastAct(ModelAction *act) {
-//Create a standin ModelAction
ModelAction *newact = new ModelAction(ATOMIC_NOP, std::memory_order_seq_cst, get_thread(act->get_tid()));
newact->set_seq_number(get_next_seq_num());
newact->create_cv(act);
add_action_to_lists(newact, false);
}
+/** Compute which actions to free. */
+
void ModelExecution::collectActions() {
//Compute minimal clock vector for all live threads
ClockVector *cvmin = computeMinimalCV();
thread_id_t act_tid = act->get_tid();
modelclock_t tid_clock = cvmin->getClock(act_tid);
+
+ //Free if it is invisible or we have set a flag to remove visible actions.
if (actseq <= tid_clock || params->removevisible) {
ModelAction * write;
if (act->is_write()) {
}
}
}
+
+ //We may need to remove read actions in the window we don't delete to preserve correctness.
+
for (sllnode<ModelAction*> * it2 = action_trace.end();it2 != it;) {
ModelAction *act = it2->getVal();
//Do iteration early in case we delete the act
if (act->is_read()) {
if (act->get_reads_from()->is_free()) {
if (act->is_rmw()) {
- //weaken to write
+ //Weaken a RMW from a freed store to a write
act->set_type(ATOMIC_WRITE);
} else {
removeAction(act);
}
}
}
+ //If we don't delete the action, we should remove references to release fences
+
const ModelAction *rel_fence =act->get_last_fence_release();
if (rel_fence != NULL) {
modelclock_t relfenceseq = rel_fence->get_seq_number();
act->set_last_fence_release(NULL);
}
}
+ //Now we are in the window of old actions that we remove if possible
for (;it != NULL;) {
ModelAction *act = it->getVal();
//Do iteration early since we may delete node...
delete act;
continue;
}
+
+ //If we don't delete the action, we should remove references to release fences
const ModelAction *rel_fence =act->get_last_fence_release();
if (rel_fence != NULL) {
modelclock_t relfenceseq = rel_fence->get_seq_number();
delete queue;
}
-
-
Fuzzer * ModelExecution::getFuzzer() {
return fuzzer;
}