delete this;
}
+static std::map<const Type *, Constant*> NullValues;
+
// Static constructor to create a '0' constant of arbitrary type...
Constant *Constant::getNullValue(const Type *Ty) {
switch (Ty->getPrimitiveID()) {
return ConstantPointerNull::get(cast<PointerType>(Ty));
case Type::StructTyID: {
+ if (!Ty->isAbstract())
+ if (Constant *V = NullValues[Ty])
+ return V;
+
const StructType *ST = cast<StructType>(Ty);
std::vector<Constant*> Elements;
Elements.resize(ST->getNumElements());
for (unsigned i = 0, e = ST->getNumElements(); i != e; ++i)
Elements[i] = Constant::getNullValue(ST->getElementType(i));
- return ConstantStruct::get(ST, Elements);
+ Constant *Ret = ConstantStruct::get(ST, Elements);
+ if (!Ty->isAbstract())
+ NullValues[Ty] = Ret;
+ return Ret;
}
case Type::ArrayTyID: {
+ if (!Ty->isAbstract())
+ if (Constant *V = NullValues[Ty])
+ return V;
+
const ArrayType *AT = cast<ArrayType>(Ty);
Constant *El = Constant::getNullValue(AT->getElementType());
unsigned NumElements = AT->getNumElements();
- return ConstantArray::get(AT, std::vector<Constant*>(NumElements, El));
+ Constant *Ret = ConstantArray::get(AT,
+ std::vector<Constant*>(NumElements, El));
+ if (!Ty->isAbstract())
+ NullValues[Ty] = Ret;
+ return Ret;
}
default:
// Function, Type, Label, or Opaque type?