}
private:
bool ProcessBlock(MachineBasicBlock &MBB);
- bool SinkInstruction(MachineInstr *MI);
+ bool SinkInstruction(MachineInstr *MI, bool &SawStore);
bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
};
// Can't sink anything out of a block that has less than two successors.
if (MBB.succ_size() <= 1) return false;
- // Walk the basic block bottom-up
+ // Walk the basic block bottom-up. Remember if we saw a store.
+ bool SawStore = false;
for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
MachineBasicBlock::iterator LastIt = I;
- if (SinkInstruction(--I)) {
+ if (SinkInstruction(--I, SawStore)) {
I = LastIt;
++NumSunk;
}
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
-bool MachineSinking::SinkInstruction(MachineInstr *MI) {
+bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
const TargetInstrDesc &TID = MI->getDesc();
// Ignore stuff that we obviously can't sink.
- if (TID.mayStore() || TID.isCall() || TID.isReturn() || TID.isBranch() ||
- TID.hasUnmodeledSideEffects())
+ if (TID.mayStore() || TID.isCall()) {
+ SawStore = true;
+ return false;
+ }
+ if (TID.isReturn() || TID.isBranch() || TID.hasUnmodeledSideEffects())
return false;
- if (TID.mayLoad()) {
- // Okay, this instruction does a load. As a refinement, allow the target
- // to decide whether the loaded value is actually a constant. If so, we
- // can actually use it as a load.
- if (!TII->isInvariantLoad(MI)) {
- // FIXME: we should be able to sink loads with no other side effects if
- // there is nothing that can change memory from here until the end of
- // block. This is a trivial form of alias analysis.
- return false;
- }
+ // See if this instruction does a load. If so, we have to guarantee that the
+ // loaded value doesn't change between the load and the end of block. The
+ // check for isInvariantLoad gives the targe the chance to classify the load
+ // as always returning a constant, e.g. a constant pool load.
+ if (TID.mayLoad() && !TII->isInvariantLoad(MI)) {
+ // Otherwise, this is a real load. If there is a store between the load and
+ // end of block, we can't sink the load.
+ //
+ // FIXME: we can't do this transformation until we know that the load is
+ // not volatile, and machineinstrs don't keep this info. :(
+ //
+ //if (SawStore)
+ return false;
}
// FIXME: This should include support for sinking instructions within the