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BumpPtrAllocator::Reset() doesn't need to allocate anything. (Thanks, Jakob)
author
Benjamin Kramer
<benny.kra@googlemail.com>
Tue, 13 Apr 2010 16:38:06 +0000
(16:38 +0000)
committer
Benjamin Kramer
<benny.kra@googlemail.com>
Tue, 13 Apr 2010 16:38:06 +0000
(16:38 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101138
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Support/Allocator.cpp
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diff --git
a/lib/Support/Allocator.cpp
b/lib/Support/Allocator.cpp
index ef40e47d9851ae57fb9f000f25a985e3c50ff62f..90df262336c59a36ddb4e3c11fbab39e32ce25c0 100644
(file)
--- a/
lib/Support/Allocator.cpp
+++ b/
lib/Support/Allocator.cpp
@@
-70,8
+70,8
@@
void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
/// Reset - Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void BumpPtrAllocator::Reset() {
- if (!CurSlab)
// Start a new slab if we didn't allocate one already.
-
StartNewSlab()
;
+ if (!CurSlab)
+
return
;
DeallocateSlabs(CurSlab->NextPtr);
CurSlab->NextPtr = 0;
CurPtr = (char*)(CurSlab + 1);