#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
+#define min_t(type, x, y) ((x) < (y) ? (x) : (y))
#define surf_size_struct SVGA3dSize
#define u32 uint32
+#define u64 uint64_t
+#define U32_MAX ((u32)~0U)
#endif /* __KERNEL__ */
static inline u32 clamped_umul32(u32 a, u32 b)
{
- uint64_t tmp = (uint64_t) a*b;
- return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
+ u64 tmp = (u64) a*b;
+ return (tmp > (u64) U32_MAX) ? U32_MAX : tmp;
}
static inline const struct svga3d_surface_desc *
bool cubemap)
{
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
- u32 total_size = 0;
+ u64 total_size = 0;
u32 mip;
for (mip = 0; mip < num_mip_levels; mip++) {
if (cubemap)
total_size *= SVGA3D_MAX_SURFACE_FACES;
- return total_size;
+ return (u32) min_t(u64, total_size, (u64) U32_MAX);
}