ALSA: HDA: Lessen CPU usage when waiting for chip to respond
authorDavid Henningsson <david.henningsson@canonical.com>
Fri, 4 May 2012 09:05:55 +0000 (11:05 +0200)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Mon, 21 May 2012 16:40:01 +0000 (09:40 -0700)
commit 32cf4023e689ad5b3a81a749d8cc99d7f184cb99 upstream.

When an IRQ for some reason gets lost, we wait up to a second using
udelay, which is CPU intensive. This patch improves the situation by
waiting about 30 ms in the CPU intensive mode, then stepping down to
using msleep(2) instead. In essence, we trade some granularity in
exchange for less CPU consumption when the waiting time is a bit longer.

As a result, PulseAudio should no longer be killed by the kernel
for taking up to much RT-prio CPU time. At least not for *this* reason.

Signed-off-by: David Henningsson <david.henningsson@canonical.com>
Tested-by: Arun Raghavan <arun.raghavan@collabora.co.uk>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
sound/pci/hda/hda_intel.c

index 981b6fd1ae7cbc2adb8725662b4e2d33d035c0e0..c5c97880f505f936d6287364d809d5e372a8c586 100644 (file)
@@ -702,11 +702,13 @@ static unsigned int azx_rirb_get_response(struct hda_bus *bus,
 {
        struct azx *chip = bus->private_data;
        unsigned long timeout;
+       unsigned long loopcounter;
        int do_poll = 0;
 
  again:
        timeout = jiffies + msecs_to_jiffies(1000);
-       for (;;) {
+
+       for (loopcounter = 0;; loopcounter++) {
                if (chip->polling_mode || do_poll) {
                        spin_lock_irq(&chip->reg_lock);
                        azx_update_rirb(chip);
@@ -722,7 +724,7 @@ static unsigned int azx_rirb_get_response(struct hda_bus *bus,
                }
                if (time_after(jiffies, timeout))
                        break;
-               if (bus->needs_damn_long_delay)
+               if (bus->needs_damn_long_delay || loopcounter > 3000)
                        msleep(2); /* temporary workaround */
                else {
                        udelay(10);