--- /dev/null
+//===- llvm/Support/InstVisitor.h - Define instruction visitors --*- C++ -*--=//
+//
+// This template class is used to define instruction visitors in a typesafe
+// manner without having to use lots of casts and a big switch statement (in
+// your code that is). The win here is that if instructions are added in the
+// future, they will be added to the InstVisitor<T> class, allowing you to
+// automatically support them (if you handle on of their superclasses).
+//
+// Note that this library is specifically designed as a template to avoid
+// virtual function call overhead. Defining and using an InstVisitor is just as
+// efficient as having your own switch statement over the instruction opcode.
+//
+// InstVisitor Usage:
+// You define InstVisitors from inheriting from the InstVisitor base class
+// and "overriding" functions in your class. I say "overriding" because this
+// class is defined in terms of statically resolved overloading, not virtual
+// functions. As an example, here is a visitor that counts the number of malloc
+// instructions processed:
+//
+// // Declare the class. Note that we derive from InstVisitor instantiated
+// // with _our new subclasses_ type.
+// //
+// struct CountMallocVisitor : public InstVisitor<CountMallocVisitor> {
+// unsigned Count;
+// CountMallocVisitor() : Count(0) {}
+//
+// void visitMallocInst(MallocInst *MI) { ++Count; }
+// };
+//
+// And this class would be used like this:
+// CountMallocVistor CMV;
+// CMV.visit(method);
+// NumMallocs = CMV.Count;
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_SUPPORT_INSTVISITOR_H
+#define LLVM_SUPPORT_INSTVISITOR_H
+
+#include "llvm/Instruction.h"
+
+// We operate on opaque instruction classes, so forward declare all instruction
+// types now...
+//
+#define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS;
+#include "llvm/Instruction.def"
+
+// Forward declare the intermediate types...
+class TerminatorInst; class UnaryOperator; class BinaryOperator;
+class AllocationInst; class MemAccessInst;
+
+template<typename SubClass>
+struct InstVisitor {
+ ~InstVisitor() {} // We are meant to be derived from
+
+ //===--------------------------------------------------------------------===//
+ // Interface code - This is the public interface of the InstVisitor that you
+ // use to visit instructions...
+ //
+
+ // Generic visit method - Allow visitation to all instructions in a range
+ template<class Iterator>
+ void visit(Iterator Start, Iterator End) {
+ while (Start != End)
+ visit(*Start++);
+ }
+
+ // Define visitors for modules, methods and basic blocks...
+ //
+ void visit(Module *M) { visit(M->begin(), M->end()); }
+ void visit(Method *M) { visit(M->begin(), M->end()); }
+ void visit(BasicBlock *BB) { visit(BB->begin(), BB->end()); }
+
+ // visit - Finally, code to visit an instruction...
+ //
+ void visit(Instruction *I) {
+ switch (I->getOpcode()) {
+ // Build the switch statement using the Instruction.def file...
+#define HANDLE_INST(NUM, OPCODE, CLASS) \
+ case Instruction::OPCODE: ((SubClass*)this)->visit##CLASS((CLASS*)I); return;
+#include "llvm/Instruction.def"
+
+ default: assert(0 && "Unknown instruction type encountered!");
+ }
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Visitation functions... these functions provide default fallbacks in case
+ // the user does not specify what to do for a particular instruction type.
+ // The default behavior is to generalize the instruction type to its subtype
+ // and try visiting the subtype. All of this should be inlined perfectly,
+ // because there are no virtual functions to get in the way.
+ //
+
+ // Specific Instruction type classes... note that all of the casts are
+ // neccesary because we use the instruction classes as opaque types...
+ //
+ void visitReturnInst(ReturnInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
+ void visitBranchInst(BranchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
+ void visitSwitchInst(SwitchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
+ void visitInvokeInst(InvokeInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
+ void visitGenericUnaryInst(GenericUnaryInst *I) { ((SubClass*)this)->visitUnaryOperator((UnaryOperator*)I); }
+ void visitGenericBinaryInst(GenericBinaryInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator*)I); }
+ void visitSetCondInst(SetCondInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator *)I); }
+ void visitMallocInst(MallocInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
+ void visitAllocaInst(AllocaInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
+ void visitFreeInst(FreeInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
+ void visitLoadInst(LoadInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
+ void visitStoreInst(StoreInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
+ void visitGetElementPtrInst(GetElementPtrInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
+ void visitPHINode(PHINode *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
+ void visitCastInst(CastInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
+ void visitCallInst(CallInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
+ void visitShiftInst(ShiftInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
+
+ // Next level propogators... if the user does not overload a specific
+ // instruction type, they can overload one of these to get the whole class
+ // of instructions...
+ //
+ void visitTerminatorInst(TerminatorInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
+ void visitUnaryOperator (UnaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
+ void visitBinaryOperator(BinaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
+ void visitAllocationInst(AllocationInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
+ void visitMemAccessInst (MemAccessInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
+
+ // If the user wants a 'default' case, they can choose to override this
+ // function. If this function is not overloaded in the users subclass, then
+ // this instruction just gets ignored.
+ //
+ void visitInstruction(Instruction *I) {} // Ignore unhandled instructions
+};
+
+#endif