const PointerType *PTy = dyn_cast<PointerType>(CI.getType());
if (AI.isArrayAllocation() || !PTy) return 0;
+ // Remove any uses of AI that are dead.
+ assert(!CI.use_empty() && "Dead instructions should be removed earlier!");
+ std::vector<Instruction*> DeadUsers;
+ for (Value::use_iterator UI = AI.use_begin(), E = AI.use_end(); UI != E; ) {
+ Instruction *User = cast<Instruction>(*UI++);
+ if (isInstructionTriviallyDead(User)) {
+ while (UI != E && *UI == User)
+ ++UI; // If this instruction uses AI more than once, don't break UI.
+
+ // Add operands to the worklist.
+ AddUsesToWorkList(*User);
+ ++NumDeadInst;
+ DEBUG(std::cerr << "IC: DCE: " << *User);
+
+ User->eraseFromParent();
+ removeFromWorkList(User);
+ }
+ }
+
+ // Finally, if the instruction now has one use, delete it.
if (!AI.hasOneUse()) return 0;
// Get the type really allocated and the type casted to.