}
}
-// isTypeAbstract - This is a recursive function that walks a type hierarchy
-// calculating whether or not a type is abstract. Worst case it will have to do
-// a lot of traversing if you have some whacko opaque types, but in most cases,
-// it will do some simple stuff when it hits non-abstract types that aren't
-// recursive.
+// PromoteAbstractToConcrete - This is a recursive function that walks a type
+// graph calculating whether or not a type is abstract.
//
-bool Type::isTypeAbstract() {
+// This method returns true if the type is found to still be abstract.
+//
+bool Type::PromoteAbstractToConcrete(void *Ptr) {
if (!isAbstract()) // Base case for the recursion
return false; // Primitive = leaf type
if (isa<OpaqueType>(this)) // Base case for the recursion
return true; // This whole type is abstract!
+ /// KnownAbstractTypes - This set contains all of the types that we know for
+ /// sure are abstract. Once we discover that a type really is abstract, we
+ /// remember this so we don't have to do potentially exponential amounts of
+ /// checking in some cases.
+ std::set<Type*> &KnownAbstractTypes = *(std::set<Type*>*)Ptr;
+ if (KnownAbstractTypes.count(this))
+ return true; // We already know this type is abstract!
+
// We have to guard against recursion. To do this, we temporarily mark this
// type as concrete, so that if we get back to here recursively we will think
// it's not abstract, and thus not scan it again.
// one!
for (Type::subtype_iterator I = subtype_begin(), E = subtype_end();
I != E; ++I)
- if (const_cast<Type*>(I->get())->isTypeAbstract()) {
+ if (const_cast<Type*>(I->get())->PromoteAbstractToConcrete(Ptr)) {
+ KnownAbstractTypes.insert(this);
setAbstract(true); // Restore the abstract bit.
return true; // This type is abstract if subtype is abstract!
}
- // Restore the abstract bit.
- setAbstract(true);
-
- // Nothing looks abstract here...
+ // Nothing looks abstract here.
+ setAbstract(false);
return false;
}
// If the type is currently thought to be abstract, rescan all of our
// subtypes to see if the type has just become concrete!
if (Ty->isAbstract()) {
- Ty->setAbstract(Ty->isTypeAbstract());
+ std::set<Type*> KnownAbstractTypes;
+ Ty->PromoteAbstractToConcrete(&KnownAbstractTypes);
// If the type just became concrete, notify all users!
if (!Ty->isAbstract())