ret <16 x i16> %i0
}
+define <16 x i16> @concat_v16i16_0_1_2_3_4_5_6_7_24_25_26_27_28_29_30_31(<16 x i16> %a, <16 x i16> %b) {
+; ALL-LABEL: concat_v16i16_0_1_2_3_4_5_6_7_24_25_26_27_28_29_30_31:
+; ALL: # BB#0:
+; ALL-NEXT: vextractf128 $1, %ymm1, %xmm1
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %alo = shufflevector <16 x i16> %a, <16 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+ %bhi = shufflevector <16 x i16> %b, <16 x i16> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+ %shuf = shufflevector <8 x i16> %alo, <8 x i16> %bhi, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+ ret <16 x i16> %shuf
+}
+
+define <16 x i16> @concat_v16i16_8_9_10_11_12_13_14_15_24_25_26_27_28_29_30_31_bc(<16 x i16> %a, <16 x i16> %b) {
+; ALL-LABEL: concat_v16i16_8_9_10_11_12_13_14_15_24_25_26_27_28_29_30_31_bc:
+; ALL: # BB#0:
+; ALL-NEXT: vextractf128 $1, %ymm0, %xmm0
+; ALL-NEXT: vextractf128 $1, %ymm1, %xmm1
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %ahi = shufflevector <16 x i16> %a, <16 x i16> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+ %bhi = shufflevector <16 x i16> %b, <16 x i16> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+ %bc0hi = bitcast <8 x i16> %ahi to <16 x i8>
+ %bc1hi = bitcast <8 x i16> %bhi to <16 x i8>
+ %shuffle8 = shufflevector <16 x i8> %bc0hi, <16 x i8> %bc1hi, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
+ %shuffle16 = bitcast <32 x i8> %shuffle8 to <16 x i16>
+ ret <16 x i16> %shuffle16
+}
%bitcast64 = bitcast <16 x i16> %shuffle16 to <4 x double>
ret <4 x double> %bitcast64
}
+
+define <4 x i64> @concat_v4i64_0167(<4 x i64> %a0, <4 x i64> %a1) {
+; ALL-LABEL: concat_v4i64_0167:
+; ALL: # BB#0:
+; ALL-NEXT: vextractf128 $1, %ymm1, %xmm1
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %a0lo = shufflevector <4 x i64> %a0, <4 x i64> %a1, <2 x i32> <i32 0, i32 1>
+ %a1hi = shufflevector <4 x i64> %a0, <4 x i64> %a1, <2 x i32> <i32 6, i32 7>
+ %shuffle64 = shufflevector <2 x i64> %a0lo, <2 x i64> %a1hi, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ ret <4 x i64> %shuffle64
+}
+
+define <4 x i64> @concat_v4i64_0145_bc(<4 x i64> %a0, <4 x i64> %a1) {
+; ALL-LABEL: concat_v4i64_0145_bc:
+; ALL: # BB#0:
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %a0lo = shufflevector <4 x i64> %a0, <4 x i64> %a1, <2 x i32> <i32 0, i32 1>
+ %a1lo = shufflevector <4 x i64> %a0, <4 x i64> %a1, <2 x i32> <i32 4, i32 5>
+ %bc0lo = bitcast <2 x i64> %a0lo to <4 x i32>
+ %bc1lo = bitcast <2 x i64> %a1lo to <4 x i32>
+ %shuffle32 = shufflevector <4 x i32> %bc0lo, <4 x i32> %bc1lo, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+ %shuffle64 = bitcast <8 x i32> %shuffle32 to <4 x i64>
+ ret <4 x i64> %shuffle64
+}
ret <8 x i32> %shuffle
}
+define <8 x i32> @concat_v8i32_0123CDEF(<8 x i32> %a, <8 x i32> %b) {
+; ALL-LABEL: concat_v8i32_0123CDEF:
+; ALL: # BB#0:
+; ALL-NEXT: vextractf128 $1, %ymm1, %xmm1
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %alo = shufflevector <8 x i32> %a, <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ %bhi = shufflevector <8 x i32> %b, <8 x i32> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
+ %shuf = shufflevector <4 x i32> %alo, <4 x i32> %bhi, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+ ret <8 x i32> %shuf
+}
+
+define <8 x i32> @concat_v8i32_4567CDEF_bc(<8 x i32> %a0, <8 x i32> %a1) {
+; ALL-LABEL: concat_v8i32_4567CDEF_bc:
+; ALL: # BB#0:
+; ALL-NEXT: vextractf128 $1, %ymm0, %xmm0
+; ALL-NEXT: vextractf128 $1, %ymm1, %xmm1
+; ALL-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; ALL-NEXT: retq
+ %a0hi = shufflevector <8 x i32> %a0, <8 x i32> %a1, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
+ %a1hi = shufflevector <8 x i32> %a0, <8 x i32> %a1, <4 x i32> <i32 12, i32 13, i32 14, i32 15>
+ %bc0hi = bitcast <4 x i32> %a0hi to <2 x i64>
+ %bc1hi = bitcast <4 x i32> %a1hi to <2 x i64>
+ %shuffle64 = shufflevector <2 x i64> %bc0hi, <2 x i64> %bc1hi, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ %shuffle32 = bitcast <4 x i64> %shuffle64 to <8 x i32>
+ ret <8 x i32> %shuffle32
+}