// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v8i16, V1, V2, Mask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v8i16, V1, V2, Mask, DAG))
return Rotate;
if (NumV1Inputs + NumV2Inputs <= 4)
// Try to use rotation instructions if available.
if (Subtarget->hasSSSE3())
- if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v16i8, V1, V2,
- OrigMask, DAG))
+ if (SDValue Rotate = lowerVectorShuffleAsByteRotate(
+ DL, MVT::v16i8, V1, V2, OrigMask, DAG))
return Rotate;
// Try to use a zext lowering.