// Notify ScalarEvolution that the loop will be substantially changed,
// if not outright eliminated.
- ScalarEvolution *SE = LPM->getAnalysisIfAvailable<ScalarEvolution>();
- if (SE)
- SE->forgetLoop(L);
+ if (LPM) {
+ ScalarEvolution *SE = LPM->getAnalysisIfAvailable<ScalarEvolution>();
+ if (SE)
+ SE->forgetLoop(L);
+ }
// If we know the trip count, we know the multiple...
unsigned BreakoutTrip = 0;
}
}
- // FIXME: Reconstruct dom info, because it is not preserved properly.
- // Incrementally updating domtree after loop unrolling would be easy.
- if (DominatorTree *DT = LPM->getAnalysisIfAvailable<DominatorTree>())
- DT->runOnFunction(*L->getHeader()->getParent());
-
- // Simplify any new induction variables in the partially unrolled loop.
- if (SE && !CompletelyUnroll) {
- SmallVector<WeakVH, 16> DeadInsts;
- simplifyLoopIVs(L, SE, LPM, DeadInsts);
-
- // Aggressively clean up dead instructions that simplifyLoopIVs already
- // identified. Any remaining should be cleaned up below.
- while (!DeadInsts.empty())
- if (Instruction *Inst =
- dyn_cast_or_null<Instruction>(&*DeadInsts.pop_back_val()))
- RecursivelyDeleteTriviallyDeadInstructions(Inst);
+ if (LPM) {
+ // FIXME: Reconstruct dom info, because it is not preserved properly.
+ // Incrementally updating domtree after loop unrolling would be easy.
+ if (DominatorTree *DT = LPM->getAnalysisIfAvailable<DominatorTree>())
+ DT->runOnFunction(*L->getHeader()->getParent());
+
+ // Simplify any new induction variables in the partially unrolled loop.
+ ScalarEvolution *SE = LPM->getAnalysisIfAvailable<ScalarEvolution>();
+ if (SE && !CompletelyUnroll) {
+ SmallVector<WeakVH, 16> DeadInsts;
+ simplifyLoopIVs(L, SE, LPM, DeadInsts);
+
+ // Aggressively clean up dead instructions that simplifyLoopIVs already
+ // identified. Any remaining should be cleaned up below.
+ while (!DeadInsts.empty())
+ if (Instruction *Inst =
+ dyn_cast_or_null<Instruction>(&*DeadInsts.pop_back_val()))
+ RecursivelyDeleteTriviallyDeadInstructions(Inst);
+ }
}
-
// At this point, the code is well formed. We now do a quick sweep over the
// inserted code, doing constant propagation and dead code elimination as we
// go.